...but they can make more money with more platforms. Objectively.
Xbone? Maybe not. (But then again, the ps4 release probably will probably take a while to break even. Probably a bit quicker than the xbone, but not significantly- they HAVE to be getting money from sony to release on PS4.)
Then they ignore them like they already are right now. Not exactly difficult.
Mkay. Yeah. Makes perfect sense. Mmmhmmm. You should be a business major.
IIRC unreal can compile straight to a regular old executable that would work perfectly fine on pc. Not 100% sure about the new unreal engines (I haven't tinkered with them in years, particularly because I hate working with them.) Aside from that, there's bug fixing, legal stuff, and going through steam, but other than that it would be pretty easy for them.
Of course they probably made a deal with Sony considering there won't be an Xbox release, and that may or may not have forbid a pc port as well.
I'm sorry, it's just that I don't entirely understand what you're saying. Or at least I assume so.
There will be bugs and optimization issues, sure, but it's not going to be all that difficult as far as ports go. Months of beta testing, I highly doubt months of just trying to get it to work.Well, this thread turned into a train wreck out of nowhere. A few things need to be cleared up
1) Highly doubt the unreal engine does anything but create an executable that you can attempt to run. If you're lucky, it'll reach the title screen but a much more realistic expectation is that it just crashes every time you try to launch it. Long story short, you are still looking at months of work to do the port.
I understand that, but the audience on the 360 and pc are very real, this is the most anticipated game they've made in a long time. Plus, they're porting to PS4. Nobody is porting to PS4 if they aren't being funded by Sony. If they aren't being funded by Sony, the PS4 has literally no chance of making their money back, especially if they think the audience is too small for a 360 port. I still say they have an exclusivity deal.3) "The more platforms you sell your game on, the more profit you make" - Again, no. This is a very common opinion among gamers that fails to recognize that ports cost money to make and that it's very possible for the port to not sell enough to make enough profit to cover those costs, especially for small companies whose games don't sell that much to begin with. At which point, not only is the port not making them any profit but it is also chipping away at the profits of the versions that did sell well.
What @Nap1400 said. It came out for literally the most hated pc game DRM of all time, that is now dying because Microsoft actually knows they fucked it up, and it came there exclusively. That alone should ruin your sales, but it came out late, it wasn't advertised, etc. You can't use a game where you didn't even try to predict all your future game's success rates.4) "A 360 or PC port would definitely sell well" - Your enthusiasm is nice but ASW has the detailed financial reports for the 360 versions of BBCT, BBCS, BBCSE, maybe P4A and GG:AC+ as well as the PC version of BBCT to know how well a port would sell. And without a doubt, they looked over these reports before they decided to axe the PC version of BB and the 360 version of BBCP and their upcoming products.
I do have to bring up a couple of things about BBCT on PC: one, it was on Games for Windows Live, which everyone knows sucks. Two, it also came out around the time BBCS came out for consoles, meaning everyone wanted the new game rather than the old one. Those problems could've caused a hit in sales that has little to do with actual interest.
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There will be bugs and optimization issues, sure, but it's not going to be all that difficult as far as ports go. Months of beta testing, I highly doubt months of just trying to get it to work.
I wasn't trying to say that they just had to click the compile button and email valve, but it's really not that difficult. Steam is much easier and cheaper to get into than a new console, the port involves a relatively small amount of reprogramming, and the audience is there if KoF XIII and Skullgirls ports are anything to go off of.
I understand that, but the audience on the 360 and pc are very real, this is the most anticipated game they've made in a long time. Plus, they're porting to PS4. Nobody is porting to PS4 if they aren't being funded by Sony. If they aren't being funded by Sony, the PS4 has literally no chance of making their money back, especially if they think the audience is too small for a 360 port. I still say they have an exclusivity deal.
I do have to bring up a couple of things about BBCT on PC: one, it was on Games for Windows Live, which everyone knows sucks. Two, it also came out around the time BBCS came out for consoles, meaning everyone wanted the new game rather than the old one. Those problems could've caused a hit in sales that has little to do with actual interest.
Everything else I agree with, but that particular part stood out.
This is one of those "I HAVE NO IDEA WHAT TO FEEL" sort of news stories.
And on a possible third hand, it could be a indication that Arc are not beneath the Capcom trademark scumbag move of holding a costly port/new title hostage until you buy everything they churn out, which is usually low quality ports of ooooooold titles.
This is Arc. They'll go SUPER HAM.
That Man confirmed for Dorito Hat.
I'd can't really say. As I said, I already got it on PS2.
Err... GFWL is simply drm and a wrapper. It has to do with xbox in user database and that it can chat with 360 owners, but it doesn't make ports significantly easier. The more likely answer is that microsoft was giving benefits for companies to be exclusive to GFWL. It might be a bit harder to get on steam than gfwl since I'm sure there was some sort of arrangement where if you're already an official publisher for xbox you can skip the whole process on gfwl, although that doesn't apply anymore since they just published a game on steam so it's not much of a stretch to say that they can get Xrd on there too. At this point there's not really any reason that gfwl is the easier option here.For the most part, both of these issues don't really change anything. The reason for this is that it does not take into account what ASW can and can't do. If all ASW can do is make a Game For Windows Live version (Probably because it was very reliant on the 360 version) and do the port after console release with a small team, then nothing would really change in the end. Or to be more specific to this situation, you won't have to worry about a Games For Windows Live version, but because this option is not available, it might be become harder for ASW to do a PC port, which means they would have to spend more time on it.
I said "relatively."Well then be prepared to be surprised because it'll be months of work to get it to work to a point worth testing and not months of testing. I don't know why you think you wouldn't have to rewrite/expand on very critical portions of your code to make it work properly on PC but it's the reality of the situation. In a way you could call this bug fixing and optimizations but honestly, considering the overall severity of the bugs and the amount of work you'd have to do to fix them and then optimize, I most definitely wouldn't call it that.
USF4 is being released on PC, along with SFxT and SF4:AE being released there in the past few years.It doesn't matter how real the audience is if the profit you would get from sales just isn't there. Also, no. Just because you're doing a PS4 port doesn't mean you are being funded by Sony at all. They're probably being extremely helpful in troubleshooting stuff for potential developers to encourage people to develop for it but I highly doubt Sony is actually paying everyone to do PS4 ports. A lot of developers are probably just making ports because they see an opportunity to capitalize on the lack of games currently for the system. People will be on the lookout for any and all good games at this stage in the PS4's life. In a lot of ways, a Xrd PS4 port is very smart because as far as PS4 owners are concerned, the only other competition in the genre currently is Injustice.
I didn't even say that "it will happen this way." The vast majority of that post isn't even specifically about Arc/Xrd's predicament specifically. I wrote one small paragraph about that- that basically states that releasing on PS4 is risky. That's at worst the same amount of speculation that you and lone wolf are making about Arc's predicament here.
Okay, since you want a low budget air dasher with anime graphics how about this one?It isn't, at least in my opinion. That SNK comment doesn't really say much one way or the other besides that they are looking forward to releasing more games on Steam. Without knowing much about SNK themselves and their games, I can't really speculate what this means. SF games are made by Capcom. Despite what they might claim (and a lot of other big companies as well), there will always at least be a market to break even on a PC port. Mortal Kombat and Injustice are also in a similar boat. SF, Mortal Kombat and Injustice, all these games sell WAY better than your typical ASW game to begin with. Even if their PC ports did fail, the profits they generate from the other platforms would be so great that it isn't really an issue to begin with.
I still think you're way overestimating the time and cost of the port, but we're kind of going in circles here. Yes, it would cost money in the form of paying programmers, and it would take a significant amount of time. But the cost isn't by any means massive so it won't take very many sales for them to break even.
They're in a different position; they're not exclusive to playstation, they just don't have the capital/knowledge to take a risk on another platform. If they could, they would likely be on everything. Arc, on the other hand, has already been on xbox for a good 90% of that console's lifespan so they probably weren't constantly failing to break even. I mean, they even made GG2 xbox exclusive... they had to be making money off the platform for the most part, otherwise they would have stopped supporting it long before Chronophantasma. Either Sony struck them a deal or xbox sale plummeted to dangerous levels for some reason, scaring arc away from the platform....Do you really need evidence to know that people do exclusivity without benefits from a console publisher? Do you actually think console manufacturers pay every small company like Nippon Ichi, Imagepoch, Idea Factory, Compile Heart, etc. to only release their game on their console and they don't do it because its cheaper for them to make it for just the one console that has proven to have sufficient demand for the particular game?
Well, for one thing I would like to mention that fighting games are still pretty sparse on PC, and compared to PS4 they have a way way way way bigger install base, so by this logic porting to PC is the best idea ever!The issue you are having in comparing PS4 vs 360 is that you are focusing simply on install base. You aren't focusing on something much more important to selling a game or a product in general: Demand. PS3 and 360 have much greater install bases, sure but on the other hand, there are so many games coming out/already out that competition is fierce. With games like SF, SFxT, MK, Injustice, DOA, VF, KOF, MvC, Tekken, SG, Divekick and even their own games, BB and P4U (though technically this is Atlus' game), it's easy for people to just pass on GG altogether for one reason or another, especially with the non existent marketing ASW does in the west. Also, I don't think an exclusivity deal really benefits Sony in this case. ASW pull is just too small compared to other companies they could invest in. Not sure I really agree with your view on how Sony benefits either but no need to go into that because of the previous point anyway.
Well, that's... incredibly condescending.
I didn't think you were trying to be rude, it was just kind of... pretentious? I can't think of a single word that describes it, it's being condescending but not in a malicious or mean way. Like you thought I would be excited to hear that you found me knowledgeable, but not as knowledgeable as you. Like the red lettered note a professor writes at the end of your essay when you just did "good enough."
I didn't think you were trying to be rude, it was just kind of... pretentious? I can't think of a single word that describes it, it's being condescending but not in a malicious or mean way. Like you thought I would be excited to hear that you found me knowledgeable, but not as knowledgeable as you. Like the red lettered note a professor writes at the end of your essay when you just did "good enough."
needs more Dizzy. Ky's gotta save his waifu.