I guess we'll have to see. Beowulf looked like (and was touted as) a grappler but it turned out he wasn't since most of his moves were hitgrabs.
Now I feel very sad for Adam, because it's definitely something he gets on everyday occasion.
I gave it a shot but most of these turned dead wrong lol.
Seeing it's a reflector, it probably requires blocking projectiles like diamond deflector from bellaI hope nobody minds; I wasn't sure if this'd be appropriate for Umbrella's Alpha Discussion thread (yet).
The first time Umbrella fires it off, the eyeballs begin orbiting within the Reflector immediately. But the second time, the eyeballs don't start orbiting until the Reflector collides with Robo-Fortune. More importantly, Reflector goes farther the second time, too. Hungern doesn't seem to change Hunger States during the video, so I wonder what made them different?
The problem is that you see it slow down before the enemy's projectile even comes out.
Hungern didn't change states in the alpha trailer but used his starving command grab's long range from default so I don't think we can discount hunger states from the tweet. Plus I think people would still like the current implementation of the super to remain an option and it still has it's place in combos.The first time Umbrella fires it off, the eyeballs begin orbiting within the Reflector immediately. But the second time, the eyeballs don't start orbiting until the Reflector collides with Robo-Fortune. More importantly, Reflector goes farther the second time, too. Hungern doesn't seem to change Hunger States during the video, so I wonder what made them different?
Good point about it being a trailer - it could be a mock-up from a testing build so it might not be correspond to the hunger state, at least visually.Hungern didn't change states in the alpha trailer but used his starving command grab's long range from default so I don't think we can discount hunger states from the tweet. Plus I think people would still like the current implementation of the super to remain an option and it still has it's place in combos.
Would fit with the current design to give what is arguably the best version of this super (projectile nullification + sticky eyes) to Ravenous, maybe the delayed spinny eyes is default and/or overstuffed and the current alpha version is exclusive to starved?
Oh yeah I agree with you there. I also think it would just have different properties with projectile at higher fullness levels as well, not that the super will be locked out.I don't think that the super itself is limited by her hunger state just it's properties will change. To your point; Overstuffed and satiated get the eyeballs. So maybe we're looking at something like this:
Overstuffed: Slower energy shield + projectile nullification + sticky Eyeballs that cancel the shield
Satiated: Faster energy shield + non-sticky eyeballs that juggle
Ravenous: Only energy shield (probably the fastest and more limited range)
Starved: Current Alpha super, no projectiles
And the only reason I still give Ravenous a projectile property is because it's still not starving and Hungern does exude electric sparks in that state as well. I can imagine the idea is that Hungern expends the last of it's calories for that shield. And using the super pushes Umbrella to a lower hunger state except for the starving state.
Hunger should increase when the implement moves that spit up objects. At least one of those will also contribute to making more drool puddles so something more to work with.
Always knew this was canon.
Exactly the same. We need a playable Adam (and these two Egrets). Would be sad, if such concept will go to waste.
A grounded anti-air special would be neat, to help her relative lack of mobility.
Another projectile that doesn't need to be triggered for damage. Could also be lobbed to cover the air midscreen.
I also would like the venom fang to have it's original horizontal trajectory.
Well, I guess Liam's post in the other thread answered this question. Looks like "Is this a pigeon?" will be that last special move.Let's say that they all count as 1 move with 3 different strengths, that leaves 1 more slot, which could be those original Venom Fang horizontal leaps? In which case they will probably be charge back-forward moves on kick buttons.
Either that or it will be a completely different move that we haven't seen yet. Anyone have ideas on what kind of moves they would like to see in order to close out her kit?
Probably connected to the super they have been teasing for a while.
Yeah maybe doing the super will change the threshold for the rest of the match, kinda like Shiki in Type Lumina unlocking new moves after using his Arc Drive.
Maybe this special could have its trajectory affected by Hunger?
Just a quick question, but would something like this be considered an Install? If not, does it have a term?
I think it'd be cleaner if there were just two different inputs, and and they can be the same button strength or different but it would give us an option to either charge into either by using down-back.
Hmm. I wouldn't consider it an install personally because for me an install should be limited time. I never really heard any specific term for it. Maybe an "unlock"?