But will Lab Zero be up to the challenge of creating a sewer level that people actually like?
Bravely Default was designed to play like an old JRPG, so it sure played like a dated JRPG. Frequency encounter and battle speed sliders weren't even available in the original JP release.
But hey! Since you're on the line, could you or @Ravidrath chime in on my earlier questions regarding Paypal? Should Backers have any concerns using the service? Like, could one user sending multiple payments to Lab Zero in one day cause a Red Flag to pop up or something? Just hoping everything goes smooth this time.
I love this approach. Good stuff, y'all."Post-release content" would be new stuff like New Game+, multiple endings, super hard bonus dungeon, etc. These do require a lot of work from us, but we don't want to blow out the scope of the original game and have to delay it significantly to accomodate this stuff. So it would be released as a free update 6 months later or so, similar to what Shovel Knight is doing now.
That's good of you.
So, basically it's certain that campaign won't start in September?
I'm okay with 09.30 =ъ
Blade Kitten had one that was Sewer like that was fun. Annoying but kinda fun. Unless I'm thinking of som'in else then feel free to whap me with a ruler.
No, see, it's thematic. It'll launch so close to the end of September it'll be Indivisible.
Dude, at least the turtles could actually swim on that stage.
It's a little bit of everything, but yeah, he's my least favorite too.
Turbo Tunnel is not hard at all. It's just memorization.