Kai
Go Home And Be A Family Man!
Was there any ever doubt? Skullgirls was the same.
edit: oh, damn. Shoulda scrolled down.
Was there any ever doubt? Skullgirls was the same.
You have played the game right?
She has both to-run and from-run animations in that video. They're the same length as SG's. They aren't super long because why would they be super long? :^)
She's as polished as she's getting for the prototype, for that bit anyway. You don't WANT them longer because then if you wanna turn around you have to either interrupt it (looks bad) or wait for it to finish (feels terrible, try Valkyrie Profile). Lots of animations in this game are at 1s though, so in a 30fps video you miss half of it.
Sounds like a game that looks gorgeous at 60fps
It was a misinformed line of thought, thanks for setting me straight.
Nah, I didn't mean that, I meant - what were you expecting that you didn't see? Long flowing recovery from movement?
Definitely the same, for the prototype. Gotta get it done. :^)
Considering what long flowing recovery means in this context, yeah I guess I was expecting something like that, like a short step or a little slide when she turns.
Oh, that's different from recovery. And yeah, we'd probably do that that'd be the same length from-run + to-run together...but, not for no prototype.
It's basic. :^P
Same team, yes. When did we start work? No comment, but not very long ago. It's not production, it's pre-pre-production. After the crowdfunding would be pre-production, then production. :^P
and basic is good.
Is the composer of Secret of Mana working on this right?, 'cause the trailer theme sounded really good, also, would be a good idea to implement double jump in this game?
This is the big one.
Sorry, i was just curious, i wasn't saying those things with the bad intention, i'm sorry if i have bothered someone for this, it's just that i was very interested on this and so, well, maybe i should read before post, so, sorry again ):
I doubt you bothered anyone, it's just a matter of thinking about things before you make suggestions. A double jump is just such a common thing in platformer; it hardly needed anyone asking for its inclusion.
I see, i'll think before writing, offtopic, You were the voice of Beowulf in SG right? I assume that because of the "Beowulf" in your profile, so, if you were the voice of him, how was the recording process?, because your voice sounds hilarious but fitting for the character, i also loved the interaction between Annie and Beowulf itself, it was really good actually.
I'm glad you liked my performance, it was great fun. I actually made a thread for this, so feel free to ask me any question there, and not here, so we can keep this thread on topic :)I see, i'll think before writing, offtopic, You were the voice of Beowulf in SG right? I assume that because of the "Beowulf" in your profile, so, if you were the voice of him, how was the recording process?, because your voice sounds hilarious but fitting for the character, i also loved the interaction between Annie and Beowulf itself, it was really good actually.
PD: Also, it would be nice if your voice appeared in this game, maybe as a support character?, not that i'm suggesting or something, is just a thing that crossed my mind, not trying to be offensive or annoying.
See, @Demifiend? Easy as that!
Too late, Mike banished me to the shadow realm.@Kai you have to elbow your way into this game somehow.
But NOT as Beowulf which would ruin how he'd fit in, BUT AS
Talking about things to say no to, you guys mentioned how VP was like having one ultra customizable fighting character and that Indi will be inspired by it, but not the same thing, same for SM.