Goddamnit. I thought I finally understood this IPS shit. Then I saw this combo:
fly, j. mk, cr. mk xx cr. hp xx hk buer xx fly, j. mk, cr. mk xx cr. hp xx hk buer xx fly, j. lp xx. j. mk, cr. mp xx f. hk(4) xx hk buer xx fly, j. lk xx j. mk, cr. lk xx cr. mk xx. st. hp xx lk buer xx deathcrawl.
So I thought it would break down like this:
stage 1: j. mk, unwatched bonus air chain
stage 2: cr. mk, cr. hp, hk buer...unwatched
stage 3: j. mk watched
stage 4: cr. mk, cr. hp, hk buer watched
stage 5: j. lp xx j. mk watched....
Now what I don't understand is that I thought j. mk was watched at stage 3. Not only does he use j. mk again at what I thought was stage 5, he uses it again later. Why is this possible?
And as my contribution to new players, I have a midscreen bnb for when I want to kill that seems pretty optimized based on krack's combo:
cr. lk xx cr. mk xx st. hp xx lk buer xx fly, 6j.lk, cr. mk xx lk buer xx fly, 3j.lp, st. mp, j. mp(4) xx j. hp xx j. hk, cr. lk xx cr. mk xx st. hp xx lk buer xx death crawl.
The nice part about this combo is that if you end in lvl 3 instead of death crawl, the very next hit out of the wall bounce will trigger undizzy if they started with none making for easy burst bait.