Actually, you should have enough time after the reflect in that scenario to devil horns through the car. With catheads though, devil horning may let you avoid the car but once that invincibility ends, cat heads are immediately hitting you.
Both.
@gllt Most important is that Val can link a 3/4 to 7/8 screen hp dead cross and convert on hit with hk bypass. The best part is that you can wait for the confirm to input bypass, and it will still combo :)
I was trying that actually. You have plenty of time to jump and avoid any derpy mixup.I had time to go home during lunch and test out the changes for like 10 minutes and yeah triple Argus is no longer possible, that is in fact what the patch notes meant. Although I think you get a teleport mixup by doing Argus, drop item, throw George, Argus, teleport. Didn't have time to test how tight a mixup it was, maybe it sucks.
'Good!'
DD isn't a reversal. Also when I said command throw, I meant I want to be able to combo after diamond dynamo anywhere. If fukua LANDS her command throw then she gets a full combo anywhere. If bella lands hers, she needs Double to combo off of it. And her confirm from it before was a just frame. Fukuas isn't.getting punished by car for deflecting a luger would kinda suck. Oh right, that's too gimmicky. What wouldn't be, humm...
Oh right...
The 325 times I had to block brass assist after deflecting against peacock/BB.
uh, what is the point you're trying to get here? I wasn't talking about BFF reversal abilities (that are worse than diamond drop and costs a bar), I was talking about fukua command grab (-_0)
I understand you want to say that fukua is cheap, I can agree with this no problem, but maybe try using good arguments for that?
DD isn't a reversal. Also when I said command throw, I meant I want to be able to combo after diamond dynamo anywhere. If fukua LANDS her command throw then she gets a full combo anywhere. If bella lands hers, she needs Double to combo off of it. And her confirm from it before was a just frame. Fukuas isn't.
I guess being up in your opponent's face while they're being locked down by your assist is a bad thing? I don't think so. I mean obviously its not as good as a full-screen 50/50 but fuck plus-on-block full screen 50/50's. Seriously.
The teleport 'lockout' should probably only last until the assist start's its taunt though. Not being able to teleport behind because your assist got snapped is kinda weird.
And why would Double need better air-to-air confirms? wut
True, but both of them need to command throw you into the corner to get a free combo. and no they are both 4 frames :O
pretty sure fukua's got changed to 8 frames
The idea of HK teleport just not doing anything rather than giving an MK teleport sounds okay at first but then .. rather weird. Especially if you input something wrong and get 2147HK, what is that? Four directions (ending in upback!) and a button, and you get nothing; char just stands around on the ground?
Fukua cmd grab was slowed down to 8f startup with Eliza patch
Cus her only seen-as-relevant air button is j.HP, and you can't convert from that properly.. quite often (sometimes Fridge works, sometimes I think Barrel does, at point blank j.HK generally offers something; but overall it's unimpressive - and if you try to Fridge at a spacing where that doesn't work, your character is dead)
- If any assist is on the field or locked out (i.e. Peacock is unable to call an assist), Peacock can't teleport behind her opponent; HK teleport becomes MK teleport instead. Solo Peacock / Peacock with all teammates dead can teleport behind at any time."I don't like it!" Okay. It's still the current experiment, and is nicer than the other idea. :^
The idea of HK teleport just not doing anything rather than giving an MK teleport sounds okay at first but then .. rather weird. Especially if you input something wrong and get 2147HK, what is that? Four directions (ending in upback!) and a button, and you get nothing; char just stands around on the ground?
I do think that Fake Teleport instead of MK sounds more logical, but that has very different frame data etc so it might end up being the "worse" choice?
Yeah, it doesn't really matter for resets.
That's kinda why? Why should a character with top neutral whose presupposed weakness is defence have the best corner escape in the game (and easy safe 50/50 mixups from fullscreen to boot)?
Yeah, I completely misunderstood that, sorry!
My base idea was something along the following:
I like this thought
I *really* like this suggestion.
you can do DD > titan knuckle + H bypass call > dash c.mk.
Isn't it because the chaise has a hitbox on it and isn't classfied as a straight projectile? Meaning bella can't reflect it but like other hits, the egret can take one before he goes away?
It just seems kind of excessive to me that peacock can't use HK teleport while tied to the assist lock thing, especially if her assist gets hit which will result in not being able to use HK teleport for a while.
Just seems like over-nerfing something when there is another solution that fixes the problem (assuming the problem was just teleport + assist mixups)