My initial impressions:
- Kiss change is good
- Shadow was necessary and should've been this way from the start. Man, the previous L.Shadow change actually does something now!
- I'd like if jHK scaling (were it to stay) only applied on normal hits, not on CH; to not kill the jHKjHPx3 punish
- Drill back is nice, though I'd prefer -6f blockstun over +6f recovery, so the assist has less of a lockdown component
Question: Did the assist also get invinc back?
- Stressed about the loss of TK Toss ;_; *If* it was a problem, I think only TK Toss jLP was - ~jHP never struck me as particularly scary. TK Toss jMK was my favorite post-match taunt, you can't stop me from flying pls!
Question: Does "can't get detonated" mean the Tear just disappears if a flame-normal lands on top of it, or it stays but doesn't get detonated?
If I can still do TK Toss jLP, except I don't get the Tear explosion and instead have a placed tear at head height (which I can then blow up via jumpback jLP), that sounds p.fair
I have no idea what 10frames are. Would
this Doublesnap still work? Please have that still work.
- Sniper change sounds pretty crazy, but really hard to visualize, so I will wait with judgement of that. Combos after Air Sniper are orgasmic, but crumple sounds like it would look strange - they get blown back, fall on their back, then suddenly switch around and fall on their knees? Confused.
IF combos after Air Sniper, the easiest good looking thing I can come up with would be faster + higher angled knockback followed by a wallbounce.