WaterMystic277
Anime Fucker
Well to be honest, I'm a solo squigly, I never really bothered to learn another character aside from Valentine and she sucks with Squigly.
I wouldn't mind testing this in the future if you'd seriously consider putting it in Beta.
Air... Fireballs?
I mean at select screen it'll be the same layout as how you select Fukua's air fireball supers:
Wouldn't it just replace the non charged motions?
I was told, but havn't looked into; Didn't Hakan (SSF4) start the round without being oiled and was updated to start with oil? Wouldn't that situation apply to the suggestion?
Now I see, he means "let them charge then do the charged move", not "replace it".
That'd probably be too good too.
Because you didn't throw them Keepo
off topic: when i picture you...i picture you balding for some reason.
Does a widow's peak count?
You're not using Drag'n'Bite.
It automatically subscribes you if you reply to a thread I think?
well on teams if you have an assist that uses a special move you use it once and its gone. maybe you could do some cheep stuff with center stage but its a one time use then your have a less than great assist for the rest of the match
How does any team or character create space at the start of a game?
It takes the dynamic 20 option game that is the opening of Skullgirls to "You either do a preemptive attack to put the Squigly on notice or you block".
Squigs has a good neutral game, giving her a charge at the start would just stomp on everyone else's starting game options.
I mean, you CAN already do double butt charge and damn near get a full charge.
Charged assists would mean you'd have to give characters like Bella, Fortune and Peacock their dumb multi button stuff.
It's not a change, but an outright buff.
Full charged Tremelo would be stupid, same with LK option, the hitstop on sing, invincibility on DnB, and isn't full Mortis safe on block, or at least a pain to punish?
It would be a cool but useless option to allow Squigs to do QCB two punches or kicks to have an charge assist.
By the 4th or 5th call, she'd have full charge for when she comes in.
yeah but like thats 4 of 5 assist calls of squigly not doing nothing and being super vulnerable, its not like marvel 3 where morrigan's meter gain assist has very few vulnerable frames.
a charge at the beginning of the game just means she has all her options and then has to work to get another charge
sure if she sings then supers at the beginning of the match, if you block she's out of charge and meter and is in a worse spot that she began.
What would you want to change on Daisy Pusher? Making it instant after the flash without Sing is probably too much, and if it's not instant it's never really going to be useful as a reversal outside of certain situations.
Something like "Lock out tagging for 5 frames after the flash", so you can at least use it against some characters if they were pushing buttons on the ground.
Being a threat in neutral is its primary purpose
I can back that...
How do you figure?
This isn't constructive. Post something substantial, please.