That is so fucking fantastic.
Well fuck. I better freeze myself at that point.
I am still fuming with anger at how they shafted Skull Kid TWICE
Young fucking Link gets to be playable with Fierce Deity so that's ANOTHER fucking Clone that could've just as easily been a weapon or something
BUT SKULL KID GETS RELEGATED TO A GODDAMNED ALT COSTUME?
TECMO KOEI YOU GOT A LOT TO MAKE UP FOR IN HW 2
Also Japanese Nintendo Direct had a new Rhythm Heaven game
I agree. Tingle takes the cake for the Majora's Mask dlc.
Lucina has several different move properties and a couple unique animations, such as a slight flourish on her Neural-B, if I'm not mistaken.
Dark Pit is the most clone character in any of the Smash Bros games. His normals have no property or animation differences at all (which has never been the case with any other Smash character), his Up-B and Down-B are exactly the same as Pit's, his Side-B and Neutral-B have minimal differences, and his final Smash recycles the animation from Zelda's final smash, which is already recycled by Shiek.
Huh, I guess I was wrong. My mistake.Wrong.
The only differences between Marth and Lucina are the lack of tipper, a different animation for their neutral Bs (and even then, the frame data is the same), and a negligible difference between their heights. Lucina is objectively just a worse version of Marth. She doesn't even have a different playstyle like Roy did.
http://smashboards.com/threads/before-you-ask-the-differences-between-marth-and-lucina.376180/
Well, Pitoo does have SOME differences from his counterpart... See here, look under "Differences from Pit".http://www.ssbwiki.com/Dark_Pit_(SSB4)#Differences_from_Pit A lot of it's purely cosmetic, but it counts.
I guess we will just disagree. I feel like Lucina's lack of tipper outweighs the differences from two specials, since it applies to more attacks than... two.