POS Industries
Starring Glenn Close as POS Industries
That spiraled it right back around to being hilarious, good job.
That spiraled it right back around to being hilarious, good job.
Sure I don't know what you kids are doing these days.
Injustice is also best of 5.
If only MikeZ could actually create handicaps modes like these and get newcomers to fight against highly skilled players.ken Loose, post: 102494, member: 77"]If we can't get a stream, it's fine. We can just tweet about the tournament in real time so hard that we trend. I mean we can just make shit up so people on the internet think they're missing the hypest event of the century.
"THERE'S 500 PEOPLE HERE PLAYING THIS GAME, #GETHYPE" #skullgirlsatevo
"OH MY GOD DUCKATOR JUST FLEXED AT SEVERIN AND HIS SHIRT BURST OFF" #skullgirlsatevo
"MIKE Z IS CODING WHILE FIGHTING, HE JUST PATCHED OUT BLOCKING FOR HIS OPPONENT" #skullgirlsatevo
"KHAOSMUFFINS HAS LITERALLY RIPPED HIS OWN HEAD OFF AND THREW IT AT ZIDIANE" #skullgirlsatevo
"BROSEIDON HAS SUMMONED THE ACTUAL CTHULHU ACCIDENTALLY, IS DQ'ED" #skullgirlsatevo
That's fine lol I figured as much.
Only other game I can think of is Soul Calibur, but I'm barely awake when posting this, so I couldn't be remembering right x.x
I can change that pretty easily if you want
Actually that's a good point, most 3D fighters are run 3/5. When I played Tekken and DOA that was the tournament standard for those games.
It's 3/5 rounds 3/5 matches when the Tekken community gets their way. Sometimes the TO will make them do 3/5 rounds 2/3 matches. Same with DOA.
Nope
Compared to 2D fighters? Yeah, kinda. There's a lot more neutral game involved thanks to the field of movement, but it really doesn't take a whole lot of time to eat away most of someone's health bar.
DOA and Tekken don't have either of these.
Having played these games competitively I don't agree that an average game is faster than an average game of Skullgirls. If anything it's significantly longer.Compared to 2D fighters? Yeah, kinda. There's a lot more neutral game involved thanks to the field of movement, but it really doesn't take a whole lot of time to eat away most of someone's health bar.
Not that how a 3D fighter works has any bearing on how the tournament rules for a 2D fighter should be done, of course.
Man sorry for trying to have a conversation about it, I guess? Like I wasn't thinking the format was going to not be 2/3, I just wanted to state my preference, but I guess even that was considered unwelcome?
I wouldn't disagree with you, since they're already 3/5 rounds per game. But honestly, phrasing it as "this is why X fighter has it this way while Y fighter doesn't" was stupid on my part in general, because how X fighter does its tournaments shouldn't have any bearing on how Y fighter runs anyway.
I think it was more in response to the general query of "will this tournament be 3/5 or 2/3?" rather than replying to you specifically.
Nah, the second part of the post was definitely worded to try to shut down the discussion we were having.
Well, at that point it does kinda become off-topic, so I'm sure having the discussion in another thread would be the way to go.
How come no one in favor of 2/3 posts reasons why it's a better format? Everyone is always "well there's no reason to change it". The advantage of 3/5 is obvious, you get to play more games and watch more games. The advantage of 2/3 is ???????
Easier tournament scheduling so you don't have to worry about things running too long. 2/3 allows for a cleaner, more concise means of determining a winner while still allowing competitors to readjust aspects like character and assist choices in order to avoid a player merely losing to a matchup disadvantage if it were "one and done." It may be less fun for some players and viewers, but it makes things easier on TOs and streamers, particularly at events where there's expected to be a larger turnout like Evo.