Lab 0's most insidious experiment yet was shown off for the first time ever at this week's Salty!, to much fanfare/horror. Ladies and Gentlemen, meet Robo-Fortune!
Between the Salty! stream itself and additional information supplied by community manager render, here's everything you need to know about the newest addition to Skullgirls' roster:
- Robo-Fortune already has many of her animations robotized and cleaned: blockstuns, hitstuns, throw techs, ground techs, and a fair amount of movement options are all finished! These make up the majority of a character's animation work.
- Compared to Fukua, Robo-Fortune will have a larger amount of unique normals to set her apart from her flesh-and-blood counterpart. Non-unique normals will still have their art robotized, of course!
- Overall, expect far less animation reuse compared to Fukua; you can expect Robo-Fortune to have a custom intro, winpose, and burst. Her winpose is already implemented! Assuming Robo-Fortune gets a taunt, it'll also be new.
- She might not have airdashes, and is currently a heavyweight like Double.
- Her eyes function as headlights that emit beams of dynamic light, making full use of Z-Engine's lighting capabilities. Her vision is nya-gmented.
Several of her unique moves were shown off at Salty!, including:
- A new fwd dash, wherein Robo-Fortune propels herself forward with an array of thrusters.
- s.LP: Robo-Fortune extends her mechanical tongue to lick the enemy.
- s.HK: Being no stranger to modularity, Robo-Fortune pulls off her tail and whacks the opponent with it. A redone version of Ms. Fortune's snapback in an entirely different context.
- c.HP: A devastating electrified downwards punch.
- j.LK: A fast kick with a high arc.
- j.MK: Another kick with a slightly lower arc.
While the Lab Zero team chip away at Robo-Fortune, we've also received updates on Beowulf! NMO Arena now has (WIP) music, courtesy of Blaine McGurty and Brenton Kossak. Lab Zero Games' CEO Ravidrath also gave a status update on Beowulf, amongst other topics of interest:
Ravidrath said:Looking like mid-March for Beowulf now.
- The big hang-ups with him have been voice acting, stage music and story mode.
- Voice acting is scheduled now, there's lots of progress on the stage music, and the story mode is being implemented now. As soon as his voices are implemented in the game, he'll go into testing and submission.
- Lobbies will be in the Robo-Fortune patch, which will be released alongside the PS4/Vita versions.
With work on Beowulf and Robo-Fortune speeding along, make sure you don't miss a beat: Catch Salty! live so that you can watch the updates unfold alongside the community! Watch Salty! here every Friday @ 8PM PST.