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- cpnsleepy
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Not a big deal, just curious as a gamer & game developer.  Using Capcom terms for Skullgirls is convenient I guess, but does it take away slightly from the lingo the devs created & reinforce Capcom's position in gaming?  Example: people use Alpha Counter instead of Stunt Double. Guard Cancel Attack is longer to say.   Super is more convenient than Blockbusters I guess.  Maybe it comes down to what's easiest to say/recognize & what game came up with the mechanic first.  Again, just mild curiosity here.  Maybe worthy of a few responses, if that.
				
			 
				
		 
			 
 
		 
 
		 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
	
		
			
			
				 
 
		 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
	
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
	
										
											
	
										
									
								
							 
 
		 
 
		 
			
		
	
		
			
			
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		