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- cpnsleepy
Not a big deal, just curious as a gamer & game developer. Using Capcom terms for Skullgirls is convenient I guess, but does it take away slightly from the lingo the devs created & reinforce Capcom's position in gaming? Example: people use Alpha Counter instead of Stunt Double. Guard Cancel Attack is longer to say. Super is more convenient than Blockbusters I guess. Maybe it comes down to what's easiest to say/recognize & what game came up with the mechanic first. Again, just mild curiosity here. Maybe worthy of a few responses, if that.