
lp or st.lp or 5lp

+

cr.lp or 2lp

+

j.lp or 8lp

+

7lp

+

9lp

mp or st.mp or 5mp [Everything's like what you see above]

hp or st.hp or 5hp [Again, like above]
Aaaand it basically goes on like that!
"B-but what are those cr. and st. and numbers?"
Well, cr. stands for "crouching" and st. stands for "standing" I'll get into the number bits later.
Other fighting games also have moves that change depending on your distance to your opponent this leads to c. and f.
c. stands for "close" while f. stands for "far"
Now what
are those numbers?
Well, there numpad notations, named after your numpad. If you look at your numbad you'll see
789
456
123
Numpad notations takes those numbers and uses to represent directions, always presuming that your character is on the left side of the screen facing right. So, 5 becomes neutral with no directional input, 4 becomes back, 6 becomes forward, 3 becomes down-forwards and so ona nd so forth.
With numpad notations outta the way let's get to motions.

is qcf (quarter circle forward) 236

is qcb (quaretr circle back) 214

is forward dp or 623 (Do people call it dpf or whatever? people usually just refer to it as a dp)

is backwards dp or 421 (again, is it dpb or something?)


is a charge move, in notations it's usually referred as [4]6 with the brackets representing holding the direction for a charge


is a down-up charge move, notated as [2]8

is a hcf (half circle forward) or 41236

is a hcb (half circle back) or 63214

is commonly referred to as a 360, in notations it's 63214789
Other things sued in notations:
xx ,This means that you interupt one move with another, for example a Fortune combo notating [cr.lk xx 236lp] is telling you to hit with crouching lk then immediately cancel to her lp quarter circle. Unless your me, though, I prefer to jsut sue move names; some people don't remember the anmes of their specials though.
xn or xN , Basically, it stands for the phrase "Repeat as necessary," for example, [snap back, cr.lk cr.hp]xN means that after a snapback you follow-up with cr.lk into cr.hp until you kill the character.
Anyways, that's all.
At least all that I can remember right now.
I hope this at least helps a bit...