Camera work and animation is obviously better in second game)
You shut your face. We'll be going for everything just like the first campaign. :T
Bah. It's not like game devs are celebrities who live extravagant life styles on yachts.You'd be suprised about how many people believe the illusion that dev's are above the common fans and as a result are harder to contact and ask questions.
EDIT: I don't mean "above" like they're better than us in an insulting way, I mean that people see them in an untouchable situation when in comes to communication.
I've heard as much, though in Vancouver (i.e. cheaper than L.A., probably) it works out to ~$4k/day/actor for experienced actors at full scale (and apparently newer VAs aren't that much cheaper). While Indivisible is probably not going to be full scale, it is still probably going to be about that price (since I'm sure L.A. VAs charge more than Vancouver ones), and there are ~30 incarnations along with however many other characters, so if that's an additional day of recording for each actor, and each character would probably have their own actor, or maybe 2 or 3 characters per actor, that's ~30-40 actors * $4k/day/actor = $120,000-$160,000 for the day.
awesome sauce. Glad they finally wanted to come out from the shadows. Now just have to wait t-- *stabbed silently and dragged away*
Man that looks cool! Where did you get it? I gotta represent too
Yup.
Well, it looks like a non textured background using the texture lighting to show off hoe it works for funsies and not like how it'll actually work in the game.