zarkingphoton
Amateur Proctologist
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- Jun 1, 2014
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- zarking_photon
oh my god mmds we are not doing this again
Thanks! And I can agree with you and change m shadow to grab. I'll come to terms with it all eventually.
Could the range of ground H Bypass be increased? This is just because it can whiff sometimes at the end of a combo if you do LPx3, MPx2, cr.MK, HKx3, H Bypass from near max range. Using MK instead of cr.MK helps slightly but even then it will still whiff if the chain is started from far enough away. Since I don't think ground H Bypass is really used outside of combos this shouldn't cause any problems (that I can see at least) other than making combos a bit more consistent.
EDIT: Did a little bit of testing and it whiffed for me vs Ms Fortune and Filia/Fukua.
There's a chance this might break my BnB if you do it.Could BB jMK1 pull opponents in the air down a teeensy eensy bit to help with jMP jMK1 sLP from either cHP or sMK2? @Mike_Z
he's talking about on block, right now you can only do it when it hits something, though this still means you can do it if you're hitting the assist and point blocks.
that's what im saying though, if you COULD do it on block then you could make your invuln super safe (plus even maybe? i dont remember the frames on head roll) which would be dumb. didn't know that headroll after super wasn't invuln (and not sure if i believe it either, many times I've tried to punish fortunes after blocking super when they hit my assist and headroll goes right through my punish normal)
I didn't think to ask @Dhoppler after playing with him for his POV, but the M Egret change feels way better from the Parasoul side. It doesn't let me move forward freely, but if I call it intelligently, it gives me a moment to re-assess the game state and give me a chance to move forward with less crap on screen.
No. If there is anything we don't need from SDE, its that.
Your point? I simply stated i finally had my first interaction with it and tried to make a joke about new meta time out strategies.
A scenario I encountered with Datagram was:
http://i.imgur.com/TDxw3r7.pngA scenario I encountered with Datagram was:
Block string with some Point -> PBGC the Point -> Try to do something grounded-> Get M Shadowed
Lowering the vertical range on M Shadow would allow punishing the opponent's Point while evading the M Shadow by jumping over it. Otherwise, there's not much you can do except block; trying to jump over it in it's current state and trying to do something can consistently get you killed. Once again, the artwork does not suggest it will hit airborne characters.