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Skullgirls Beta Aug 5th Patch Discussion

TheOneGE

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I think that's just how magnet works. Magnet->Argus Agony DHC usually whiffs too.

This only whiffs against Bella, sorry about that. I went back and edited my post, thanks for saying something or I might not have noticed that.
 
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Silktail

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I know this is a late request

but could robo's m danger get a use like mayby making it just plus enough to frametrap or even link or anything really.

atm i feel like there is zero reason to use it.

it used to have some assist viability bc it sucked in on hit and block but now s.hp does that.
 

Tank

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If m danger got different properties during detonation mode that'd be good. Like make it a command grab that tosses the opponent in a way that can lead to a wall bounce combo.

Edit: I meant hit grab so she gets a follow-up if undizzy is full.
 
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Silktail

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Robo Fortune Filia Double
If m danger got different properties during detonation mode that'd be good. Like make it a command grab that tosses the opponent in a way that can lead to a wall bounce combo.
that'd b lit especially if it was a hitgrab

idk wat the property should be but that would also make det mode more usable (looks at triviality)

then the question becomes is it good enough to be better than h danger

h danger in the corner can be picked up off of with otg for some of robos most damaging combos

an wallbounce seems like it would serve the same purpose with less dmg

unless u save otg
 
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Dhoppler

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I don't know if this had been mentioned before, but the new ground slide for peacock's lvl 3 doesn't exactly pair well with Lenny. I'll test it later tonight, but I think Lenny might make enemies recover faster since they're on the ground instead of flying through the air.



edit:
It ranges fro being +3 to being neutral with the enemy quick rising towards Peacock. All bad times if you ask me.
 
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Peterthegameguy

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I know it's probably waaaaayyyyy too late to be asking for something like this. (My apologizes.)
But would it be possible to include a CPU vs CPU option/mode?
 

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I don't know if this had been mentioned before, but the new ground slide for peacock's lvl 3 doesn't exactly pair well with Lenny. I'll test it later tonight, but I think Lenny might make enemies recover faster since they're on the ground instead of flying through the air.



edit:
It ranges fro being +3 to being neutral with the enemy quick rising towards Peacock. All bad times if you ask me.
Yeah, NinjaNutria brought this to my attention before. It is quite unfortunate to lose that option for a huge exlplosion and combo afterwards.Not that it happened often but it the true way to Goodfella style. Sadder still is the new DHC thing is still weaker than Lenny-item drop-argus. It's mainly still just a taunt tool than an useful level 3.
 

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Valentine Unknown Double
Yeah, NinjaNutria brought this to my attention before. It is quite unfortunate to lose that option for a huge exlplosion and combo afterwards.Not that it happened often but it the true way to Goodfella style. Sadder still is the new DHC thing is still weaker than Lenny-item drop-argus. It's mainly still just a taunt tool than an useful level 3.
good
 

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Squigly Cerebella Double
I just noticed that the way I did stancels before doesn't seem to work anymore. Don't know if this on purpose or not.
Top input no longer works in beta you get qcf+lk instead of stancel. Bottom input works in retail and beta.
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Dhoppler

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Peacock Ms. Fortune Big Band
Yeah, NinjaNutria brought this to my attention before. It is quite unfortunate to lose that option for a huge exlplosion and combo afterwards.Not that it happened often but it the true way to Goodfella style. Sadder still is the new DHC thing is still weaker than Lenny-item drop-argus. It's mainly still just a taunt tool than an useful level 3.

*sigh


good

I'm gonna lvl 3 you with lenny.
 

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Ms. Fortune Robo Fortune
I understand that Robo's H Beam is just seperate projectiles being fired, but is there a way those projectiles can rise/descend depending on Robo's vertical velocity at the time of each shot? There's times when the laser overlaps their hurtbox but they don't get hit because the beam itself is just aesthetic. If this isn't possible, then it's fine, I just wanted to bring it up. (Naturally, this is over all platforms, it's just easier for me to record via console)
 
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Stuff

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This only whiffs against Bella, sorry about that. I went back and edited my post, thanks for saying something or I might not have noticed that.
if you wait a little while longer you can late dhc and it'll always work because robo plants them to the floor instead. but if you spent your otg it doesn't work.

can beam super be reverted it always drops the assist character and it makes me sad when I hit both characters but one is behind me
 

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@Mike_Z Would it be possible to change the input for fortune's taunt? If you do iad j.lk and fastfall with j.hp then walk forward and jab twice you'll get a taunt, I've had that happen to me in a few matches.
 

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Ms. Fortune Filia Double
@Mike_Z Would it be possible to change the input for fortune's taunt? If you do iad j.lk and fastfall with j.hp then walk forward and jab twice you'll get a taunt, I've had that happen to me in a few matches.
Is there any particular reason to fastfall with j.HP?

On the topic of change requests, this will probably never be implemented but can we get rid of the dark blue square hitbox on assists? It's annoying that when I do a happy birthday as certain characters the point character falls out because of assist Band's super big box.
 

Yomabuddy

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On the topic of change requests, this will probably never be implemented but can we get rid of the dark blue square hitbox on assists? It's annoying that when I do a happy birthday as certain characters the point character falls out because of assist Band's super big box.
Learn combos that will work with x/BB happy birthday.

If you're missing confirms on happy birthdays, do confirms that will work with x/BB as soon as you see BB pop up.

As they say, git gud.
 

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I've always seen this bug but I always forget to report it, and since these are the last patches I consider important to communicate it.

When playing on Windows 10 the profile pics in lobbies don't show up. However, this doesn't happen when playing on Linux (only tested in Ubuntu and Linux Mint). Am I the only one who has seen this bug?

bovYtcG.jpg
 

Icky

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Big Band Cerebella
snip
If your game resolution is low enough then you won't see profile pictures in lobbies. Not sure what your resolution is set at, but that's been my experience.
 

Yomabuddy

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:FIL::BIG:
Me being a BB/FI player has very little to do with this??? I tested all my strings and happy birthday combos vs PW/BB and SQ/BB and there's a bunch of BB players here that mess up my strings a bunch of times too, so.

If you wanna shitpost and grumble like an old fart then be my guest.
 
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Robo Fortune Double

Dhoppler

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Peacock Ms. Fortune Big Band
About Big Band's parries: Is is supposed to play both the hit sound effect and the parry sound effect during a successful parry?