dragonos451
Combo crafting is fun
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- dragonos451
It does if stagger wasn't used yet in the combo.
Vs a grounded enemy it will always stagger.
It does if stagger wasn't used yet in the combo.
You're correct, it doesn't combo if they shake. Although there was a bug that made L bang into j.MK link against Eliza and Big Band, but that bug was recently fixed.
To be honest, while it is rather useless, I'd rather see something done to her level 3 first and perhaps even L teleport before L item drop as those moves are also quite useless and M/H item do well enough. If I had to change it, perhaps the shadow is directly on her and follows her. Not sure if that has too many uses besides potentially trading with incoming aerials and such but I don't believe M item can fall directly on her.
Just tried it out against a few characters in training mode as I'm home now. At max range I couldn't get any confirms against an actually stagger-shaking opponent. Even at semi-max range, the best I could get was s.mp into nothing else except argus I guess.
Well it certainly helps against excellebella+ground throw mixups, but it's main use is going into stagger- lenny then argusing or one last link into argus. And if it did cause stagger on hit against aerial opponents like how reflector does, maybe it would have more usefulness in certain situations.
Can headless take less damage with the head based on ratio? 50% unscaled for every ratio makes it more and more painful to play headless in a trio.
trio v trio I take a ton of damage duo v trio I'm basically dead solo v trio I'm dead
Kinda like what was going to happen to poison vial except for the betterment of this poor guy (me) I almost never want to go headless unless I'm a duo or something.
I even made a thread about it but no one cared.
the numbers are only with unscaled supers but we already know how easy it is to tod fortune and it gets worse and worse for less bars as you go up in ratio because it's 50% unscaled across the board instead of whatever% based on ratio.
And breaks armor iirc
Uh... Peacock?Every other Lv3 besides Cerebella's is invincible from the first frame until after the first active frame (in Robo's case until up to 30f after recovery, and in PW's case invincible through the superflash and armored directly afterward). Cerebella is the only character whose Lv3 takes damage before the flash, or can be STOPPED at ALL before the superflash, since she can be thrown.
If Beowulf, the "knock you down and vortex you" character, doesn't get to cross up in the corner, nobody else should be able to.
Peacock is the one exception because she can't actually do her level 3 in neutral or as part of a combo or DHC. The only way to do it is to confirm off of a grab, a grab that can be teched out of even if they're staggered.
He literally meant that it was stoppable before the flash, which in peacocks case, is true.
Do not remind me about M Danger... I literally can't find anything for it. I guess I can end with it and be +4, but why that when I can end combos in [s.MP] and be +10 instead if need be?
Yeah but in that case there's no flash to begin with because the required conditions aren't met.
I like New shadow alot! Far more than M shadow because i now have a use to use St.HK to high profile lows into M shadow when i want to make that read. Definitely prefer this over M shadow since i sorta just autopiloted into it alot and it was still the same old reset.
Also H shadow is the god what are you fukua players SAYING
I don't know how I'm supposed to feel about this post
there is no way you are serious when you say this