One of Skullgirls' unique features is in it's team and ratio system, allowing full freedom to a player's experience to either micromanage a team or stick with a single character.
I've just thought about this since I was watching EVO videos because why not? And obviously, I noticed duos and trios being used far more, if not exclusively.
So here's some drabble about that.
It's so secret that duos and trios are much preferred over solo characters, being that they can cover each other's weakness in honestly, a very minor penalty on health and damage, which may ultimately not matter if you can manage your health well and know combos.
Even as a solo player myself, I can see the appeal and it seems the solo is just here to have a learning curve to team management, just allowing you to learn one at a time.
Even more so, duos are valued over trios, because of much more health damage and is generally reserved for higher-level players that can afford it. I've rarely seen my friends take on trios unless they were either high level players, preferred trios or we were just doing random trios for shits and giggles.
Duos seem to be that perfect match of assists (if the right combination.) and health/damage distribution and are much less of a hassle to manage then a trio. I'm honestly a little disappointed since this kind of defeats the purpose of the system int he first place, being duos are the much more effective setup to deal with other players, however this complaining is probably because I'm a solo player and haven't bothered to really learn another character in conjunction with my main. Personally, it sometimes feels that a solo isn't a viable option what so ever and it also feels like solo players are excluded unless they specifically pick up a character that's been proven to hold their own in solo, such as Fortune.
Ugh this turned into solo complaining, sorry.
I'll try to duo this week to see if I can put anymore thought into this, although Valentine is my short notice duo partner so we'll see how that goes.
I've just thought about this since I was watching EVO videos because why not? And obviously, I noticed duos and trios being used far more, if not exclusively.
So here's some drabble about that.
It's so secret that duos and trios are much preferred over solo characters, being that they can cover each other's weakness in honestly, a very minor penalty on health and damage, which may ultimately not matter if you can manage your health well and know combos.
Even as a solo player myself, I can see the appeal and it seems the solo is just here to have a learning curve to team management, just allowing you to learn one at a time.
Even more so, duos are valued over trios, because of much more health damage and is generally reserved for higher-level players that can afford it. I've rarely seen my friends take on trios unless they were either high level players, preferred trios or we were just doing random trios for shits and giggles.
Duos seem to be that perfect match of assists (if the right combination.) and health/damage distribution and are much less of a hassle to manage then a trio. I'm honestly a little disappointed since this kind of defeats the purpose of the system int he first place, being duos are the much more effective setup to deal with other players, however this complaining is probably because I'm a solo player and haven't bothered to really learn another character in conjunction with my main. Personally, it sometimes feels that a solo isn't a viable option what so ever and it also feels like solo players are excluded unless they specifically pick up a character that's been proven to hold their own in solo, such as Fortune.
Ugh this turned into solo complaining, sorry.
I'll try to duo this week to see if I can put anymore thought into this, although Valentine is my short notice duo partner so we'll see how that goes.