- Joined
- Aug 30, 2013
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- Canada (East)
- Steam
- Sydoh
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- worldjem7
Latest version of the ratios.
For total health:
Solo has a bit more net health than duo (+623 health, 2.8% difference) and trio (+715 health, 2.5% difference) , but trio has a bit more net health than duo (+110 health, 0.33% difference).
Larger team sizes have a higher net health potential than smaller team sizes by virtue of red health.
Health per character:
Solos clearly outclass any other ratio in terms of health per character and the smaller the team size, the less damage you need to do to kill a character from an equal or greater team size.
Damage limits by virtue of dividing total health among multiple characters isn't as much of an argument with undizzy normalizing combos in general, so that's an indirect slight buff to solos, there.
I'm not sure how meter scales with regards to team size, however.
Assist lockout is another thing to consider, but it affects both duo and trio equally. You tap an assist and everything is locked out for that time, but you don't die as hard as trio if you get double snapped.
Just wanted to throw this up here.