maybe use the dust cloud from when valentine's throwing cross hits the ground?
I'm just talking about how the hairball needs an effect when it hits the ground since currently it just ceases to exist on ground impact.
Blah, what a bummer. I was hoping, if she was going to stay, she'd get fleshed out a bit with her own preilde (which i thought she had until i inspected further) , command grab anims, balance, and a fireball that doesn't look dumb. In that case, might as well remove her or hide her behind a secret cheat code if you still want to play her.
Sweepable, throwable, snap-out-able, and takes damage when hit.
Wait, you think it's too STRONG?
Yes, you can sweep (and some other moves like Double slide) armour to beat it.
There are two different kinds of armor:
Hairball has always been Hairball; if you saw a build where she threw it, that was Zoner Filia.
I know, I meant back before you joined the team and Alex was doing most of the animation work.
Lol, I still have that one quote from you in the old SRK forums saved.
To me, that one will forever be April O'Neal.
Okay! I think we figured out what all the references for her palettes are.
2 - Mephisto (Marvel Superheroes vs Street Fighter)
3 - Original palette (Mike confirmed this on IRC)
4 - Decepre (Ultra Street Figher 4)
5 - Ermac (Mortal Kombat 3)
6 - Shadow Lady (Marvel vs Capcom)
7 - Akuma (Super Street Fighter II Turbo)
8 - Mecha Zangief (Marvel vs Capcom)
9 - Brain-swapped Lilith (Marvel vs Capcom)
10 - Sean (Street Fighter III)
Decrapre*
She's still in the beta, they're leaning towards her being a permanent character and with all the work they've been doing on her she seems like a full character.