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Recent content by Dude

  1. Dude

    Beginner Questions Thread

    What Vulpes said.
  2. Dude

    General Gameplay Discussion

    You've said this a few times, but I'm just not sure I buy it. Specials still add undizzy, so her garbage day into Argus stuff "doesn't give two shits" about undizzy in the same sense that it doesn't give a shit about IPS.
  3. Dude

    General Gameplay Discussion

    @Dime_x , throws put the opponent at stage 2 now.
  4. Dude

    General Gameplay Discussion

    I see. I think I agree, though IMO undizzy would have to be decreased if we're gonna bring the 80% scaling back. Of course, I want it decreased anyway.
  5. Dude

    General Gameplay Discussion

    @Dime_x , not sure I follow this quote... "I don't like tods that come from round start off of easy confirms and I am glad that the dhc reset hot hammered the way it did... Though I would have liked it better if it only counted toward normals instead of the actual supers as well."... Are you...
  6. Dude

    General Gameplay Discussion

    I don't really have a problem with limiting the number of loops via IPS (as currently happens). Two or three of a specific loop seems reasonable to me. I mean, one of the biggest complaints about the undizzy system in the first place has been that it's hard to track (especially compared to IPS)...
  7. Dude

    Playing online: What is wrong with me?

    I have no idea regarding ports, but I wouldn't ever use 4 frames of input delay unless it was a red connection. The closer to zero you are, the more 'realistic'the experience (and the more you'll get out of online play). I usually put the delay one less than the lowest recommended. This makes it...
  8. Dude

    General Gameplay Discussion

    I'm not sure adding yet ANOTHER exception to undizzy (loops add undizzy before stage 5) is the way to go (not to mention, how do you define a loop in-game?). Seems to me that reducing the undizzy cap would be a much better way to go. Maybe even just keep the 350 cap, but allow undizzy bursts in...
  9. Dude

    Beginner Questions Thread

    To be clear, I wasn't saying there were two frames of vulnerability on alphas, but on LK Bomber specifically. I am pretty sure I remember this coming up in SDE, but I checked the hitboxes in MDE, and they were either removed, or were never there.
  10. Dude

    General Gameplay Discussion

    Does anyone here have any good option selects they like to use (outside of the obvious attack chain OSes during neutral)? I ask because it seems like OSes are something that almost never come up in SG gameplay discussions. Especially compared to SF4. Of course some of this has to be related to...
  11. Dude

    I made a Skullgirls Guide for first-time fighting game players

    There are already some pretty extensive guides on Para and Cere, so your time would be best spent on a Squigly guide.
  12. Dude

    Under Night In-Birth developers interested in adding a Skullgirls character to the roster!

    It's like the bible, it means whatever you want it too!
  13. Dude

    Under Night In-Birth developers interested in adding a Skullgirls character to the roster!

    I'd put the chance of Marie, Umbrella, or Annie making an UNiB appearance before being playable in their own series at exactly zero.
  14. Dude

    I made a Skullgirls Guide for first-time fighting game players

    Good stuff. I'm gonna mention this in the first post of the Beginner Questions thread if you don't mind. Edit: Looks like I'll just link to the general resources thread instead.
  15. Dude

    Beginner Questions Thread

    Like DDB said, there was a patch that changed it. One other thing that was added is that you can do her slide and overhead rekkas as standalone moves (QCF and QCB+K, respectively) when headless.