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Recent content by EvaXephon

  1. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Luna lives in a city that makes Detroit look like the Garden of Eden. Think of Gotham City, but with no Batman to protect it. This city has the highest crime rate in the country. The police are hardly any better than the criminals; every single cop in the city is as crooked as a corkscrew, and...
  2. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Hmm...I'll try to be discreet about the theme, then. It'll be there for the people who go looking for it. Luna represents corporal punishment and execution for criminal acts. I've been wondering if it would be a good idea to make this come across as clearly as possible in her nighttime design...
  3. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Wow - I can't believe that I never thought of that! That makes a lot of sense, considering the Latin / astrological naming conventions I've been using up to this point. The original idea was for each boss to represent a different philosophy that justifies murder. One character represents...
  4. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Aw, shucks. I seem to have a habit of unintentionally making statements that can be misconstrued as confrontational. I bet somewhere in this post I'll manage to screw up and make it sound like an attack aimed at everybody in this thread, but I guess I'll reply anyway... I definitely wasn't...
  5. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Don't worry; in addition to appreciating words of support and encouragement, I also appreciate criticism, because no matter how harshly it might be worded, the intent is to help me improve the game, so it wouldn't make sense for me to not be thankful about it. The only time it's not helpful is...
  6. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Wow! What a coincidence. The latest concept art for my character was drawn by the guest artist in that video. Latest Concept: I wonder what you guys would change / add to / take away from this design. SpaceCadetKeon, I absolutely love that Eliza re-color! That looks fantastic! And to...
  7. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Oh god, that's embarrassing! It would be nice to know what steps you took in order to make the game enter that state. I mean, I'm fairly certain what's happening (the "Jumping" boolean is getting set to true and never getting set to false), so I can just comb through that section of the code and...
  8. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    After launching someone, did you try to follow after them with the jump button, or with the dash button? I call it a "dash" button, but it's function is more like a "follow" button; if you launch someone, then hit the dash button, you zip STRAIGHT to whoever you just launched, and you become...
  9. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    I agree with everything you've said, Erreip. That combat system is nothing special. The primary purpose of that prototype was to prove to myself that I'm a good enough programmer to code the basic mechanics a side-scrolling hack-and-slash game. I didn't want to be seen as an "idea guy" who spits...
  10. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    I'm totally aware of how ridiculously impractical it would be to use a scythe as a weapon...in real life. But this is a video game, where the Rule of Cool is the only rule I need. I'm willing to throw realism and practicality out the window for the sake of having the coolest weapon possible, and...
  11. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Oops, what I said sounded kind of contradictory. I'll try to be more clear this time... I love a lot of things about the original design. I love sexy, busty femme fatales, I love dark anti-hero characters, and I love energy scythes. I don't want to give any of that up. However, I understand how...
  12. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    Thanks! If you don't like the combat or the controls, don't worry; they're very far from final. In the past couple of months, I've played some games that gave me tons of inspiration for a much better combat system than the one the game is currently using. I have extremely high standards for...
  13. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    My vision for the character is extremely strong. I know exactly what's in her wardrobe, what's in her refrigerator, how she acts, how she talks, how she thinks, how she'd react in any given situation. Almost everything important about her was determined before the initial concept art was drawn...
  14. EvaXephon

    I'm making a game. I call it Lunar Scythe.

    I've heard a lot of negative feedback about my character's appearance. I've heard people say that she looks too generic, she doesn't look memorable, her silhouette is not recognizable, or that she looks too similar to other characters (like Ruby Rose from RWBY, or Ryuko from Kill la Kill, or...
  15. EvaXephon

    Perfect Dark

    When Rare was developing Perfect Dark Zero, they sure did go through a bunch of possible designs for her. Here's a video of the model that was in the Perfect Dark Zero beta for the GameCube back when Rare still intended to release Zero on the GameCube: Here's a whole gallery of an "anime...