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Recent content by Flotilla

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    The Annie Patch: Changes and Beta Discussion

    I don't have much to add since I haven't played SG on the regular in ages, but... I get the "Skullgirls' taunt inputs are references to obtuse special inputs from old fighters" meme, but after 6+ years of playing Big Band and having to cram 6 > HP > MP > LP > 6 into the buffer after every other...
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    The Big Band MP Song Thread

    I was gonna transcribe all of Brokentooth Match but I got bored halfway through typing so here's a fixed version of @Ranger 's part. :p LK+MK LK+MK LK+MK MK Up+HP LP+HP LP+HP LP+HP LP+MP LP
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    Skullgirls FAQ (Updated to not be ancient!)

    I figure not too many people read this nowadays, but the thought of someone accidentally going to Twin Galaxies on a Saturday night only to be met with an empty venue scared me too much not to update Salty's venue information. :p
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    Shantae Series

    Gonna post here for the first time ever to address the above post. I am completely confused here. Are you saying you prefer Pirate's Curse (which had long unskippable linear segments at the beginning of EVERY level) or Risky's Revenge (in which you had to backtrack EVERYWHERE unless you took...
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    Skullgirls Mobile General Discussion

    I'm not sure if this was mentioned elsewhere or if it's something that'll eventually be fixed anyways, so I'll mention it! In cutscenes, the transitions for character portraits are too abrupt; when a character's portrait changes, it immediately switches with no fade. Skullgirls (and most visual...
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    Skullgirls Beta Aug 5th Patch Discussion

    It's in his tutorial, if you're playing a character without even playing the tutorial then you have no one to blame but yourself.
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    Skullgirls Beta Aug 5th Patch Discussion

    Who is "Japan" and why is his opinion so highly regarded
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    Skullgirls Beta Aug 5th Patch Discussion

    I wouldn't say H Giant Step has a good vertical hitbox, at least not one that'd make it a better antiair choice than M Brass (which has more armor, faster startup, a higher hitbox, and is less punishable), c.HP (faster, WAY better hitbox for antiair), or basically any standing normal that goes...
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    Any thoughts on how the controls might work

    Just going off of the video alone it'll be an entirely different game. There are powerups, specials are abilities which have a cooldown meter, moves have entirely different properties (hairball hardly carries the opponent), so this clearly won't play identically to the Skullgirls everyone's...
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    Skullgirls Beta Aug 5th Patch Discussion

    I'm not sure whether to be amused or disappointed that all of the Robo-Fortune changes EXCEPT for the one that negatively affects one of her former best matchups somehow got lost in translation.
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    Skullgirls Beta Aug 5th Patch Discussion

    I don't have any personal objections to it, I'm just saying it goes beyond the scope of what the original change was meant for. It'd be neat to test, though.
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    Skullgirls Beta Aug 5th Patch Discussion

    Mike was specifically looking to fix a single matchup with the beam armor thing, not affect Big Band as a whole. Your idea would go WAAAAY beyond that.
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    Report 8/5 Salty: Balance Changes, Console Lobbies, & More

    Even with Indivisible's development going full steam ahead, Lab Zero Games finds the time to show Skullgirls some love. This week's Salty is all about tweaks and balance changes, and a lot of them! Lab Zero are still hard at work on patching lobbies into the console versions of Skullgirls, as...
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    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    This is completely irrelevant to the (incredibly shoddy) argument, but I love how he felt the need to watermark that