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Recent content by FXFGamer

  1. FXFGamer

    Suggested Eliza changes for next balancing cycle

    I'm coming in a bit late to the party but I do hope I can give a perspective of my own into the mix. First and foremost I agree with the proposed changes for s.LPx3 as well as the xx.H Osiris Spiral, xx.Lady of Slaughter string when playing against light characters, specially the two new...
  2. FXFGamer

    Eliza Weight of Anubis Bug

    Oh great! c: Seems like I got the best of both worlds! Opponent still goes through Eliza if I want it too! If I don't, I simply don't use the assist. Time to make better and safer alternatives!
  3. FXFGamer

    Eliza Weight of Anubis Bug

    @Mike_Z - I suppose you kinda forgot about this bug (which I'm okay with cuz I don't want this to be changed)... Using "@" so you get an alert to look into the updated info.
  4. FXFGamer

    Eliza Weight of Anubis Bug

    UPDATE: Works on everyone except Big Band. Some Characters require different timing compared to others (Painwheel as seen in the replay file and Miss Fortune). I think that what's causing this is the assist's tag out animation, as this is impossible to perfom without an assist. It doesn't matter...
  5. FXFGamer

    Eliza Weight of Anubis Bug

    -- Albus will no longer throw the opponent backward past Eliza if they are close to her, as long as she is on the ground. I was thinking on an almost unescapable set-up using Cerebella's Excerebella as an Assist and using Weight of Anubis. I was playing against a Parasoul. I did the following...
  6. FXFGamer

    Skullgirls Beta Aug 5th Patch Discussion

    If you want a fast but not too fast shadow, simply delay the moment you send your as-fast-as-possible-shadow. That's what people used to do before the update in order to connect, for example, xx.L Forever a clone, c.HP, xx.H Forever a clone. It's still possible to that after the update (Although...
  7. FXFGamer

    Skullgirls Beta Aug 5th Patch Discussion

    Playing this game since it's release back in 2012 and I kept my Dualshock 3 when moving from PS3 to PC. With the most recent patch we've recieved a new mechanic for a character I was playing on my team. Fukua. This new mechanic allows her to delay her shadows as much as she wants by simply...
  8. FXFGamer

    Beowulf Blockbuster "Bug" Against Peacock

    I was playing with Beowulf recently against a Peacock when the following hapenned: Peacock sent out a Walking Lenny; I jumped over both, Lenny and Peacock, staying behind Peacock in the process; I started to combo a bit and finished with the only Blockbuster he has; As the Blockbuster was going...
  9. FXFGamer

    A Somewhat Teambuilder Thread! [WIP]

    IsaVulpes Oh I forgotten to write that out sorry, I'l replace it now, thanks! Resistance and chaining are basically what I said, I just wanted to include them because they are the best points for Squiggly (Really good chaining, on of the best ones if not the best in my point of view) and...
  10. FXFGamer

    A Somewhat Teambuilder Thread! [WIP]

    Hi there guys! In this thread I'll be discussing about each character official released to say who it can do well or bad! REMEMBER: So far, just because this thread is new, this is based on my opinion... If you think I should also evaluate/add a new gameplay point just say it down there. This...
  11. FXFGamer

    Playstation Network DLC probably bugged

    Yes that's true, I'm also going buy the big pack of palettes so I can avoid more errors like this, but the Skullgirls developers should see if the "code" (if they use codes to activate palettes) is correct on the individual palettes... Some people might be buying a single palette because of some...
  12. FXFGamer

    Playstation Network DLC probably bugged

    I think I've found a bug on the PS Store Palletes! Yesterday I bought ONLY MS Fortune Palettes, but when I entered in the game I had Painwheel palletes unlocked instead of MS Fortune ones... I really didn't care that much about this issue because I also play Painwhell but other people might care :/