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Recent content by hilaryyy

  1. hilaryyy

    [Apr 7, 2017] Northwest Majors 9 (Des Moines, WA)

    Cross country is rough, but missing BlazBlue at NWM is a really, really bad move if you can afford it.
  2. hilaryyy

    [Apr 7, 2017] Northwest Majors 9 (Des Moines, WA)

    Skullgirls will be an official game (stage, stream, etc.), and likely a one-day tournament on Saturday since we had a really good time of it last year. If you have any questions a local can answer, please feel free to hit up any of the locals on twitter. We'll do our best to check in here too...
  3. hilaryyy

    [Apr 7, 2017] Northwest Majors 9 (Des Moines, WA)

    Official Twitter: https://twitter.com/NorthwestMajors The official site hasn't been updated for NWM9 yet, but will be soon. Travel/Venue info is functionally the same as last year though: http://northwestmajors.com/travel-and-accomodations
  4. hilaryyy

    [Jan 27, 2017] Frosty Faustings IX (Elmhurst, IL)

    seems like a toss up.
  5. hilaryyy

    [Jan 27, 2017] Frosty Faustings IX (Elmhurst, IL)

    Confirmed. Thursday @1PM through Sunday evening. Sev, ChooseGoose, and I are all on the same flight if anyone wants to go in on a van or something. <3
  6. hilaryyy

    Steam - Windows Sluggishness on Linux

    ayyy i'm still around I think it had something to do with DBUS or some issue with the way DBUS sessions are spawned/managed, so this will hamfist that. It'll work, but the clean resolution is a thing being worked on upstream and this leaves a stale session around. glad to hear it worked and...
  7. hilaryyy

    Steam - Windows Sluggishness on Linux

    Not too long ago DOTA2 and Skullgirls started running extremely poorly. Steam is having some issues with performance on linux and wanted to share this in case anyone has run into it. More detail on the upstream causes of the problem here...
  8. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    Vary hits of jMP or change jHK timing or different LLMH strings rather than LMH, and jHK will keep them at the height you want. It can be raised or lowered as needed, and still provide a lot of the same timings that can't be jumped or jabbed out of. As for beating double jump late tech, H-Gun...
  9. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    basically why i'm asking jHP and not jHK as well. or jLP jLK jMP jMK(1) fastfall or other jMK(1) options. not to mention cMP things few were using. it's gonna happen when a character has parasoul's dash and the buttons that she does, so it just seems out of place to change this one thing that...
  10. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    Is there something about Double jHP left|rights that merits a change to jHP but not jHK > left|right?
  11. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    While discussing Bella j2MP, would you consider adding a bigger dust visual on regular jump startup for all characters as a tell? This has actually been super helpful to me in other games for what would otherwise be unreactable instant overheads.
  12. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, it was really useful. She didn't really have a lot of means of holding space outside of that, jHK, luger, or committing a read or resources to an invuln/super. Parasoul for example will be much harder to keep honest on ground approaches. jLK is really nice too, for mixing up aerial...
  13. hilaryyy

    Skullgirls Beta Aug 5th Patch Discussion

    cLK and jLK hurts, I have no idea why cMP was ever disjointed to begin with. jHP makes sense. Kind of concerned about her losing to Para jLP, Fukua jLP, and Squig jLK if people want to MK2 hopkick Double jump-ins now. I don't think this really affects her; it still does exactly what it did...