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Mike_Z
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  • Since you created that cat (lock n load) what's its relationship with cerebella (a pet or something weirder than that) probably a dumb question but.
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    Mike_Z
    Mike_Z
    It resides on the Astral Plane (think Guenhwyvar) and enjoys seeing people git shot by those GUNS that Vice Versa packs. But it's lazy so it only visits occasionally. And for Halloween it dresses up like a soccer ball.
    Can I play Typing of the Skullgirls by putting -gottatypefast in the launch shortcuts on Steam or do I need to enter it manually at the start of the game?
    Mike, what do you think of doing a podcast with some other video game developers to talk about developing video games? These guys worked at both Capcom and Insomniac when it was good. https://www.youtube.com/watch?v=X6mvUdUOS3c
    zarkingphoton
    zarkingphoton
    They do want to. Read their comments section, where Tony Garcia replies. I'm just taking the lead on seeing this to fruition.
    Woofly
    Woofly
    That would be interesting.
    Mike_Z
    Mike_Z
    What if "I ain't got time to read"?
    Hello Mike,
    Beowulf's lvl 3 is missing the hitbox on the first hit.
    I think this is from today's beta update.
    What is your favorite programming language and do you like DreamWeaver or Microsoft Visual Studio better?
    Mike_Z
    Mike_Z
    I don't really have a favorite, though I guess it would be Ruby? I'm sorta forced to code in C++ for consoles.
    And er...DreamWeaver is a website creation tool whereas Visual Studio is a programming IDE? They're not really comparable.
    Both Skullgirls and Endless Beta appear 15 times for me on the Allowed Programs in Windows Firewall. I don't know if it's supposed to be this way or not, or if there's a reason for this to happen. http://i.imgur.com/tNsHc6Z.png
    Mike_Z
    Mike_Z
    That's weird, but we don't do anything to add it. Might be Steam doin' it, I dunno.
    Beowulf grab mode finishers off a strike grab do the undizzy damage of the strike grab that put you into grab mode. Intentional?
    A small beta training mode bug. Using Painwheel's j.hk while the dummy's set to pushblock on the 1st hit will sometimes cause the dummy to dash forward at the end of j.hk. Occurs frequently while forward jumping j.hk on a Big Band dummy.
    Mike, now that you're doing experiments again, how about Painwheel being able to use charged normals as assists?
    Mike_Z
    Mike_Z
    I don't take requests, and I do experiments I think are reasonable.

    Also, that one would take a LOT of work, since you only have 2f to input the button for an assist. :^)
    Daemyx
    Daemyx
    Okay, thank you for the answer.
    Fukua not having voice on her dash jump is intentional?
    Mike_Z
    Mike_Z
    Filia doesn't either, looks like I can fix it for both.
    Wildpony
    Wildpony
    Nice ^_^
    Wildpony
    Wildpony
    Not sure if it's ok to make so many posts here but: if you stance cancel with an assist macro Squigly makes the stance sound (one end, focus, etc)
    Hey, MikeZ. I have been enjoying Skullgirls ALOT! Trust me on that, but I have a quick question...

    On the Skullgirls wiki, there was a quote for Eliza where she says "I'm on a Boat!" during her crouching HK. I have spammed that move for 5 minutes in training mode, and never heard her say it. Was it removed from the game, forgot to be put in, or is the wiki full of LIES?!
    Mike_Z
    Mike_Z
    None of your very confident assertions are correct. It's in there, with a 1/50 chance. Cerebella's cat is a 1/90 chance, for comparison.

    (Note that because of the meaning of "random", that does not mean that if you do the move 50 times you will hear it once. You may never hear it. :^)
    Thanks for adding dual input display to training mode, its super rad
    Mike_Z
    Mike_Z
    It was mostly for the dual input display for replays, heh.
    Thank you for making a game where things are well-thought out and fun to play. Where we're given problems that require our awareness and engagement to solve, and where we're given something fun to actually do. I just thought that it needed to be said. Ten more years.
    Hey Mike, on the PS3 when Eliza does her standing LP her crown ornaments and shoes change color. And on the arcade mode when I dashed forward under Eliza and continued ( playing Squigly ) she stops attacking and just stands there until I stop dashing.
    I remember someone once mentioning a damage ratio select for training mode (say, you can set the damage multiplier to just be 1.00 even when 3v3) and that you'd maybe look into it. Do you still have plans for that once stuff for Eliza and the console patches are over with?
    Mike_Z
    Mike_Z
    And probably only works on Filia/Fukua because Filia has problems, right? Those two will eventually be fixed to not have weird box movement between everything, so I'm not too concerned.
    Did Eliza have a 4th super planned at some point? You mention her having one on the AX2014 panel.
    Mike_Z
    Mike_Z
    Yep. But she's WAYYYYYY TOO BIG for it.
    Hey, have you noticed that if you use the default control settings and call an assist with headless Ms fortune the head will move? It's not that annoying but it could be fixed by moving the default macro to Hk/Mp instead of Mk/Hp.
    Mike_Z
    Mike_Z
    Yeah, I screwed up with that 360 fix and only fixed unlocking the palettes, not the stages. Sorry, I'm a dumb. The reason your sister has 'em is because the bug didn't happen for her account. :^( Yes, I have added the fix so you'll get River King/Glass Canopy/Meridian Rooftops when the Eliza update happens...but I can't tell you when that is yet because we don't know since she's not done. Heh.
    Hey Mike. I believe there is a little color mistake on Eliza's c.LK. During the move, you can see the colors on the head of her staff change very quickly (it happens on her LP+LK palette, at least).
    Sorry I'm contacting you about this here, but I kinda forgot where to put those requests...
    Thanks for all your hard work.
    Hi Mike! Are you happy with Skullgirls EVO performance?)
    On EVO very often I saw charters being killed with 1 combo.. literaly 100% to 0, with only 1 assist. Is it normal? What do you think about it?
    Hey Mike Z, I just wanted to say after watching Salty that even if people are obnoxious, we're all here and behind you to make a successful game! In addition, happy belated birthday. I also wanted to ask since I'm kinda new to Skullgirls, do all charge moves (Napalm Pillar, Cerebella's Charge, etc.) require the same amount of time holding the first button? Or does it vary?
    Mike_Z
    Mike_Z
    All charge moves are 35f, so far.
    Hey Mike, why isn't Painwheel's hk buer unblockable on the way up like Excellebella and A-Train? Also can her c.lk's hitbox be lowered just a bit so it doesn't occasionally miss Ms. Fortune during an otg? http://i.imgur.com/TcMtUXk.jpg
    Mike_Z
    Mike_Z
    By the time Fortune reaches that frame she could have teched 100%, but her cr.LK should reach to the floor anyway. I'll fix that.
    DesertACU
    DesertACU
    You can't tech during a double snap. At least I don't remember that being thing.
    Hey Mike I respect your opinions on fighting games and was wondering what your initial impression from Guilty Gear Xrd were?
    Mike_Z
    Mike_Z
    I posted on Dustloop, but basically, it's absolutely beautiful and feels like a huge step backward.
    Play it for yourself and form your own opinion, etc.
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