• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Recent content by RemiKz

  1. RemiKz

    Umbrella Alpha Gameplay Discussion Thread

    I've been having a lot of matches where my first hit of 2HP connects but the opponent blocks the second hit I'm not 100% sure what is causing this because I can't replicate it intentionally in training mode but I seem to have it happen a lot against squigly and bigband That's odd because I was...
  2. RemiKz

    Umbrella Alpha Gameplay Discussion Thread

    Mostly QoL suggestions - I think shaving off 1 or 2 frames of startup from 6LP would make it a lot more reliable of an anti-air - Would it be possible to make Slurp n Slide detect puddles from a tiny bit further? A lot of times I'll be standing directly center of a puddle and doing 5HP > SnS...
  3. RemiKz

    The Unofficial Official Beta Discussion Thread

    Random passing thoughts after playing beta and skimming the thread: - Annie install feels too expensive to want to use now. Maybe reduce the cost of using attacks a tad? - Peacock should probably have kept the bomb damage scaling when trading - Peacock probably shouldn't have DP removed...
  4. RemiKz

    The Unofficial Official Beta Discussion Thread

    Coming back to this after playing mostly annie since the patch dropped. jMP nerf still feels absolutely awful and my least favorite change. It killed some corner carry stuff when you catch 2 characters midscreen and losing combo routes into 6MP just kind of sucks. I'd honestly like a full...
  5. RemiKz

    The Unofficial Official Beta Discussion Thread

    Only commenting on characters I actually play. Annie: North Knuckle: - I don't even run north knuckle as an assist but I feel like the nerf is a little arbitrary? It never felt unfair with how crazy some other assists are flying around. - L North knuckle losing its + on block kiiiinda sucks...
  6. RemiKz

    Peacock Combo Thread

    Might want to make some annotations in the video as a reminder that LP Bang > j.MK is not a true combo if the opponent shakes out of stagger
  7. RemiKz

    Marvel vs Capcom Infinite

    Most of it is story mode cinematic and audio I'm pretty sure
  8. RemiKz

    Fate/Grand Order: Does anyone play this game?

    there might actually be a god
  9. RemiKz

    Fate/Grand Order: Does anyone play this game?

    Completed grand finals and cleared out almost everything from the shop besides 1 of the CE and one of the lores. JP event has been rather easy for me to farm with all the summer servants I got when I was trying for tamamo lancer; already cleared out the shop and finished the lvl 90+ challenge...
  10. RemiKz

    Fate/Grand Order: Does anyone play this game?

    Saved for months on the japanese server for the summer event. 300+ quartz and 40 summon tickets later, no Tamamo Lancer. The struggle is real.
  11. RemiKz

    Splatoon

    I already called it since the first noticeable absence of callie that she is probably working for the octarians for her own reasons and wasn't captured/brainwashed.
  12. RemiKz

    Peacock Combo Thread

    So not sure if this is common knowledge but you can connect s.HK > HP Bang > Lenny > Argus The trick is to cancel the s.HK into HP Bang immediately so peacock doesn't move forward and to delay the last shot of HP Bang very slightly. s.HK > HP Bang doesn't connect on everyone but I forgot...
  13. RemiKz

    Ms. Fortune's Encore Combos

    Literally anyone, even people that have never touched the game, can vote for the eventhub tier lists. They are a joke tbh, don't take ANY list on that site seriously. With that being said, Peacock can throw out damage in the 9k range with 1 bar and no counterhit. I think Eliza can do something...
  14. RemiKz

    Marvel vs Capcom Infinite

    As much as people want this to be the case, multiple sources have kind of been mirroring his info
  15. RemiKz

    Fortune Technology: Resets, Mixups, etc.

    Huh... that's interesting. Tried the one I was doing but facing towards the left and it does make it slightly different. If you're facing left, you actually have to land the hit after nom releases them for it to work properly. c.MK has been the easiest to do this with for me. c.MP sorta works...