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  1. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Still of the opinion that projectile invulnerable HP Hurting Hurl gives Beowulf what should be a privilege (c.HK) for free. It's not the biggest deal in the world, but from my experience as long as Beowulf can find a super jump that doesn't get stuffed by plane or Parasoul [4]6MP Wulf Blitzer...
  2. Beamsprouts

    Double Beta Combos/Tech Thread

    Yeah, fridge link is tough on some people, but definitely doable. Dash > s.MP isn't too hard after a bit of practice. Definitely a high execution combo, but still reliable with the exception of Double mirrors. Her weight is y
  3. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Curious. Why is Beowulf's HP Chair Throw projectile invincible? It makes his neutral verse zoning strategies absurdly good. Does he really need a free way to get access to an armored sweep that covers 2/3rds of the screen and doubles as a invincible approach? I feel like Wulf Blitzer is...
  4. Beamsprouts

    Cross-up hitsparks in real matches

    Crappy solution with tons of problems: Indicator for blocking the wrong way. Doesn't matter which way, if you are holding "forward" at the time of getting hit it would appear. Pros: Lets you know if you messed up or hitstop is a bitch when Dynamo knocks your ass to next Tuesday If you are...
  5. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    It depends on the range, but in the corner and stuff you can do anything off of LP Bang. Relatively sure s.LP with dash should more or less always work, also. I don't think we need to give Peacock more midscreen combo potential, one way or another lol
  6. Beamsprouts

    Cross-up hitsparks in real matches

    ;____; bruh Did read it, but you're right to call me out for not acknowledging it. It would need to be fixed before every being implemented in real matches. Doesn't change that I would like to revive this idea! Hate the thought of giving Mike anymore work than he has, but this would be a nice...
  7. Beamsprouts

    Cross-up hitsparks in real matches

    Reviving this thread? I had the exact same impression when the crossup spark got put into training mode. Seemed like there was no reason to not include it in regular matches. I agree with Sage and the boys, there's no reason to add more colored character flashes, but an in-game crossup hitspark...
  8. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Double jump cross/double crossups are already pretty ambiguous, which I thought was the point of doing them to begin with.
  9. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Beowulf's chair can't be OTG'd I just checked?????????????? Gonna be honest, never felt like double jump assist call was overwhelming. GOOD, but not overwhelming. All this talk about how X type of jump + assist call makes for uninteresting neutral game, but that's just a result of assists even...
  10. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Upback assist call is definitely a low counterplay neutral game choice, but honestly unless it's Peacock, Parasoul, and maybe Fukua you don't lose a lot by being patient and just blocking an assist call. If they try and rush you down after you block then they have to deal with YOUR...
  11. Beamsprouts

    Negative Undizzy from Counter Hit

    First thing first is to make an argument about negative undizzy draining rather than instantly disappearing (and get that seriously considered). A separate bar/visual representation for it doesn't matter unless the negative undizzy is relevant outside of the initial counterhit combo, which as...
  12. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Alright, so her being lower is known, gotcha. I was under the impression retail and beta j.HK were identical right now. Guess I missed something! Was there any particular reason for it putting her lower now?
  13. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    In case no one else has noticed this, I do want to mention an inconsistency between Filia's retail j.HK and what is currently in beta. To my understanding they're supposed to be identical other than beta j.HK hitting mid and not high, correct? In the corner in retail: s.HP xx jump > j.HP j.HK...
  14. Beamsprouts

    Negative Undizzy from Counter Hit

    Visual indication and draining of counterhit undizzy sounds godlike. I wouldn't forsee stacking negative undizzy being a problem just because the likely hood of counterhitting someone multiple times before going ham is seriously unlikely. Then again, who knows if this would break something.
  15. Beamsprouts

    Steam - Windows PC Danisen League

    Steam ID: RK | Beamsprouts Characters: :PEA::FIL::BIG:
  16. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    Yes, because I clearly didn't acknowledge what you have said or done at all, and haven't expressed that I'm thankful for all the work you put in. I didn't acknowledge what you said about being able to convert not being a problem. I ignored your post. I brought this up because I am...
  17. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    That's the point. I was being passive aggressive.
  18. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    also I forgot ringlet spike buffs were a thing now Them always being in the corner and not off-screen is a great quality of life change. I don't really know what making it +/- 0 on block adds. I won't complain, I just don't see why it should be.