Today's
Patch Notes BGM™ is an
amazing Marble Madness cover by Disasterpeace:
As always, if you enjoy the song,
support the artist! I owned Marble Madness for the Amiga and played it constantly, but I never beat the last level...
General
- The Beta will now put up a message box at startup if the "-log" Launch Option is enabled, as that negatively affects performance and people forget to turn it off sometimes.
- Reverted some Steam-related files on my end from Valve's beta versions to the most recent stable release.
If you were having some problems with stability while running the game, see if these help. Maybe they do...?
Beta Experiments
- Doublejumping puts you in superjump state, meaning you can't call assists but your attacks will automatically turn to face the opponent. Not sure if I like it, but let's see what it does. Thanks Dime_x.
- Increased the preblock detection distance from 200px to 275px. Many low-hitting normals are longer than 200px but most are shorter than 275px.
Beowulf
- Tutorial fixes. Thanks RENDERRRRRRRRRRRRRRRRRRRR!
Big Band
- Increased the gap between punches and final hit of taunted SSJ on block from 1f to 5f.
- Taunted SSJ loses armor at the beginning of the final hit, instead of after it.
Ms. Fortune
- Added the ability to choose headless Cat Slide (QCT+K/236+K) and El Gato (QCB+K/214+K) assists. With her head on, Cat Slide becomes c.MK and El Gato becomes s.MK. Slide is a pretty good assist...
- Bugfix: H Cat Scratch assist will now do M version when headless because there technically is no headless H version. Nobody uses it anyway. :^) Thanks unintentionally, Stuff!