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  1. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    I was going on the fact that when I was testing this last night, super jump IAD crossup j.HK was still working on most up backing not-tall members of the cast. With today's stuff yeah this makes sense, Filia can use air dash to convert. Still, I don't know how many upbacking people are going to...
  2. Beamsprouts

    Skullgirls PC Beta Updates Discussion

    My stance on everything because I'm opinionated and silly: Undizzy and hitstop things: It's interesting and I actually think it's really cool in mash happy matchups, the wake-up and mid-combo blockability behind the idea is nice. What I'm not thrilled about is how a successful tech chases force...
  3. Beamsprouts

    This again? Blocking Supers Post Flash [Poll]

    He's not in MGR range. I tested it. When I have the time (probably tomorrow) I'm planning on taking screenshots of all the hitstop ranges on every relevant super (including things like Scalpels and Death Crawl). I'm talking about SSJ a lot since it's the most obvious example, and Dynamo is the...
  4. Beamsprouts

    This again? Blocking Supers Post Flash [Poll]

    You know what yeah, that was unreasonable of me. Sorry, man. I should have taken that out. The second thing I said I feel like is still relevant, "You're saying that Big Band is all around worse than Cerebella, or at least needs this kind of super power to stay relevant and Bella doesn't, and...
  5. Beamsprouts

    This again? Blocking Supers Post Flash [Poll]

    I do not buy the argument that "Big Band is low tier so you're not allowed to nerf something powerful he does", which I believe is what you're implying. You're saying that Big Band is all around worse than Cerebella, or at least needs this kind of super power to stay relevant and Bella doesn't...
  6. Beamsprouts

    This again? Blocking Supers Post Flash [Poll]

    Nice observation! You'll notice that this is a completely made up scenario that may or may not happen and is meant to demonstrate how you would be able to block in it. The scenario itself does not matter. The point is: she is neutral at more or less max range, she can block. She was not doing...
  7. Beamsprouts

    This again? Blocking Supers Post Flash [Poll]

    Let me try and summarize my thoughts, there is a tl;dr at the bottom if that's your thing. When I read this thread, I see contrasting opinions on what supers are supposed to accomplish. Do we want them to be OFFENSIVE, with super cool crossunder + hitstop setups and consistent neutral game...
  8. Beamsprouts

    Bella Grab Bag Bug in Training

    Interesting, I thought I had properly tested things and was only getting it off c.MK. Edit: Oh yeah, I see, in the corner it does it. I was testing midscreen, I assume it wasn't triggering the bug because I had to delay it before catching up with the dummy
  9. Beamsprouts

    Bella Grab Bag Bug in Training

    wow my quality is shit better figure that out sometime
  10. Beamsprouts

    Bella Grab Bag Bug in Training

    If you set the dummy's health to "Normal" in training mode and use Grab Bag after a c.MK the combo damage counter doesn't seem to properly reset the number to 0. Instead it adds the damage to the combo you just dropped. Video is here... as soon as Youtube decides it wants to process it: I...
  11. Beamsprouts

    Grasshopper Eliza Bug! How exciting.

    Welp I'm an idiot. I even read the patch notes, yet it didn't cross my mind when I found it. Thanks for replying, anyway. I'm the worst.
  12. Beamsprouts

    Grasshopper Eliza Bug! How exciting.

    I encountered a bug with Eliza's Sekhmet super. Basically, after the super flash, instead of Sekhmet jumping out and hitting whatever crosses her path, Sekhmet does NOT jump out and Eliza flies through the air with the same trajectory Sekhmet is supposed to have. She looked like a grasshopper...
  13. Beamsprouts

    Fortune matchup advice thread

    You're just as frustrating lol. Heavy rushdown team UGH. Miss Fortune and Fukua hop over brass like it's NOTHIN ;___;
  14. Beamsprouts

    Peacock matchup thread

    I wouldn't know where to find footage of it. I could play a set with Kidpanda sometime or something but my computer would fry if I tried to record anything. To address the rest, most assists will whiff the head, and therefore not be a problem for you, because... well... It's a head. Very close...
  15. Beamsprouts

    Peacock matchup thread

    Okay lets cover this. I went into training and tested lots of approaches, the viability of fiber and trying to barrel through with the head, the whole nine yards. I tried it will a couple varieties of Peacock projectile spam, too. First of all, it's your choice to take off the head if you're...
  16. Beamsprouts

    Peacock matchup thread

    Yeah, I feel like Peacock vs. Big Band is more or less a clean 50/50, maybe putting it 55/45 in Peacock's favor. They both have the tools to deal with each others shenanigans. Band always has Brass to armor through gaps in projectile spam, he can negate chip with parry if he's feeling lucky, and...
  17. Beamsprouts

    Peacock matchup thread

    Temple, it's because Fortune has arguably the best mobility in the game against a zoner. She's a double jump character, air dash character, and HK Fiber Upper launches her practically half screen with the possibility of the invincible frames going through a bomb or fireball. She definitely has a...
  18. Beamsprouts

    [Jun 14, 2014] Asylum (Merced, CA)

    real talk thanks everyone for putting up with my loud mouth and shit-tier opinions today. I had a blast!
  19. Beamsprouts

    [Jun 14, 2014] Asylum (Merced, CA)

    Hey, I think Dolfinh and I are gonna bring out laptops anyway, but should we count on using them as setups? If you want Fastturtle has an Xbox setup he can bring also.
  20. Beamsprouts

    [Jun 14, 2014] Asylum (Merced, CA)

    so can I clarify are we going to do a crew battle or not? Fastturtle was asking about it and he says he doesn't really want to make the trip if he's not being specifically called to join Team NorCal.