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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Are you sure that you aren't just witnessing normal damage scaling? The wiki never says that it doesn't scale at all during HI. It simply says that it doesn't have additional scaling. It even says that at two different points in the wiki, which is why it seems odd that it's not the case...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Well then... Edit: What did you try to do that the wiki made you believe you could do?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Yes, it does. "While installed Painwheel receives the following enhancements: LP version of Gae Bolga Stinger does not have any additional damage scaling."
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    @Dime_x: So I don't really want to get into this topic, but I'm not sure all of this stuff necessarily has to apply. I'm not sure if this actually means anything. From what I have observed, you can break throws for a split second after you get grabbed so there really isn't a specific 'throw...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Something you should note is that, like a throw (for whatever reason), L Nails automatically bring the scaling down to 50%, so you never want to use it at neutral or early in a combo. Buer does the same thing, but at least it has a bunch of damage to go with it.
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    Wow, really! (O_O) Mike Z has answered my prayers! That's EXACTLY what I wanted on PW! :PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI: You could also run an overhead assist, like Para's b.HK or Squig's f.HP. Not only would they complement PW's new-found low mix-up game, but they could...
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    If it's charged, it causes a knockdown from which you can OTG, but it's very fast and hard to convert unless you know it's coming or you call an assist beforehand to help you convert. Wait, are you saying this would be a good idea or is it actually happening? O_o
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    Project Annie of the Stars fangame

    Posting just so I can auto-add this to my Watched List (I'm interested :p )...
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    If you don't have meter, couldn't you just land and punish?
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    It's still better than getting the full blockstun and having to deal with whatever frame-traps you have planned. I would think that 1/4 hitstun would mean that we could just hit/grab you or use our invincible air reversal to avoid that. Going for a grab would, at the very least, allow us to...
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    Painwheel general discussion AKA GET OUT OF MY THREAD

    http://skullgirls.com/forums/index.php?threads/j-lp-delay-cancel-bug.4160/ Discuss? I would think that this would allow PW to turn any part of her strings that she could combo into fly > j.LP into a great reset point. Apparently, this can be done in the air or on the ground, but I'm not sure...
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    Cerebella General

    Wouldn't this be the same as cancelling j.LP into Grab Bag? You wouldn't get as big a follow-up, but you'd get more initial damage. I can see an actual grab giving much greater rewards, though.
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Yeah, if I could start my BnB like that, even if I had to lop off an end section due to Drama, I feel like it would add more damage. Time to hit the lab! :PAI:
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    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    What do you think the chances are that Valve (appropriate middleware, apparently) would get SG?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    I see. However, do you think maybe if you comboed the stagger into crumple you could fish a little more damage out of it? I was under the impression that using a special advanced the stage automatically, but perhaps I was wrong. In any case, though, after the Buer, you'd still have to...
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    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Actually, it was pretty big deal at the time. I couldn't find my answer until I found a salty updates thread from the devs themselves explaining why it wouldn't be in. Anyway, I read it a long time ago here: http://kotaku.com/5908029/skullgirls-getting-cross-platform-pcps3-play The idea wasn't...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    OK, now I need to go look into this because I feel that starting stage 3 shouldn't really be an issue. I was always limited more by the drama bar than the IPS anyway since the moment you use the first Buer in your BnB (or the first fly if you're not using Buer in your first ground string)...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Need to test this later, but shouldn't PW be able to combo fully charged s.HP into another (uncharged) s.HP (maybe after a dash) for maximum damage?
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    Cerebella General

    Along that same line of thought, is a grab-only invincible attack immune to hit grabs? The char I have in mind is Peacock with her M Bang... Edit: I don't have PC SG, so I can't try out Eliza, but I was looking at her wiki and it said that her c.HK "absorbs multiple low hits". Perhaps that...