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  1. fenster

    Return of Shaky!: Dustin' off the Rust

    Sooo...Filia/Bella/Band? Drewski's Original Trio? :o Though Peacock/Filia/Bella in any order is still good too
  2. fenster

    First fighting game, oh boy.

    If you haven't, go through the Big Band Compendium which should cover most conversions and tools. But I'll list the ones you said here. For using Cymbal Clash, I'd get in the habit of just keep using it. When we played I felt like you used it fine against Filia (which is ideal). Just simple jLK...
  3. fenster

    Skullgirls Team Building Thread

    Going to go against JD and say that I much prefer Val/Spiral/L Shot for that team, much like what Izzmo from EU uses/used. Mostly cause I strongly prefer Parasoul Anchor over Eliza anchor, and I think Eliza has more to gain with the 2nd assist than Parasoul with the 2nd assist, and personally I...
  4. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    What I tried with the setup I had was squigly daisy pusher where she was doing the super correctly on normal level 3 item, but on Road Roller she wasn't doing the super and was caught in some standing frames. I guess the flash will mess with input timings you did before/during, but you can still...
  5. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    New Road Roller for people who want to see With the first pause, the Peacock player has enough time to react with mashing Teleport and get the convert much easier now. Also from what we tried to test, it seems to have some hitstop on it to make it difficult for the opponent to actually react...
  6. fenster

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    For dealing with lenny or bomb and teleport mixups, you can either Brass, SSJ, or both to armor right through those and punish peacock regardless of what side she goes on. M/H Brass have 2 hits of armor themselves, and if you needed any more armor then you can still cancel into SSj for more...
  7. fenster

    Robo Fortune Discussion

    I've been playing it like every week in Skullbats, dunno how much more visible you can get And Heropon recently has picked it up too. Peacock/Robo (missiles)/Big Band (Brass) is very strong and scary. And there's still people who run with Beat Extend too (Jabara's Fortune/Robo/Big Band team...
  8. fenster

    Robo Fortune Discussion

    Yeah, Sonicfox plays Robo/Fukua/Eliza. There's also Megaman DS who uses Robo/Fukua/Parasoul. You could also do someone like Bella or Big Band too since they can generally fit anywhere.
  9. fenster

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    This is good stuff, though on the burst bait jMP jHP stuff halfway it should be noted that it is burstable on the jMP if they are the type to burst on the first hit. I think most people nowadays though typically wait before bursting, which means it should still be fine for at least the first...
  10. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    BTW @Mike_Z just checking in again about Bella's hurtboxes as gllt/drewski brought up since I didn't see you respond. Does this example not work? I'd be okay with trying to find more/better examples of this, cause I know (as you do too probably) that almost everyone complains about comboing on...
  11. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    FF13 did that pretty often, was pretty neat, and usually those encounters were hard to skip on the main map too which makes sense (given twice the enemies + them actively doing something).
  12. fenster

    Eliza Setups and Tech Thread!

    No I know about doing the jump cancel with 8 (or 9 like in the video), I mean Dp mk lp lk mp input is riiiip when I try it cause that's a lot of buttons in one moment
  13. fenster

    Eliza Setups and Tech Thread!

    that's really cool, is there some easy way or trick to the input cause I just sort of flail at the taunt input
  14. fenster

    Ace Attorney Court Room - TAKE THAT! Full game released!

    Spoiler discussion continued
  15. fenster

    Scientist Documentation

    I heard there is science here, but I don't see any empiracal research. Where's the Double-Blind Random Control Trial? SMH for science Seriously though, Para/Filia/Eliza would be cool and fitting I think. Also Para/Fil/Squigly if you want to steal replicate (this is for science right?)...
  16. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    On Peacock, I was wondering if we could do things about linking off of midrange L georges easier. Could we get a small hitbox increase on sLK (which is already rarely used aside from a couple specific things as far as people have shown me) to match the art which would help with long range...
  17. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I'm fenster and I endorse that post (it mostly just hurts my brain, seriously wtf)
  18. fenster

    I'm McPeanuts I made a thread

    Parasoul can do sLKx2 and it's safe form Filia/Fortune jab as far as I've gotten. Never tested faster reversals (but then again, never tested all faster PBGC rerversals on other Light Chains anyways).
  19. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Zoom assist already tracks to the direction of the opponent. Also Zoom being a low would probably be too annoying for everyone (see older Headless fortune).
  20. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    What I was pointing out was that, according what mike said in that post, was talking if Headless = Head-On in pressure options, what the problem was. Where the problem is obviously Headless having the tradeoffs that we've brought up so much. If Sage/You/others think Headless pressure is fine...