That's what you get for using your +1 on block DP. It's a struggle.
It's not a struggle I want even for that though, sorry. Chairless isn't bad imo and I'm not going to make him out to be, and having a tradeoff for +1 is fine and super fair and I wouldn't want my +1 on block strike invuln DP to lead into a better mode. We've been there with old headlesss and fully invincible safe head removal. And I have to get back to the chair as part of my tradeoff.
Lack of combos, fine, lack of universal stuff, fine, amount of brain power I have to put into which directions of blitzers to do at what spacing with what timing on what characters, with that spacing altered by whatever starter I do or what I'm confirming off of, not that fine honestly? This is personal, fwiw. You can solve it plenty of ways. It's avoidable. I'm just also not a huge fan of my other choices either. Do arm twice into grab mode into something, learn a lot of specific blitzer patterns and links off them anyways, spend meter and DHC out, find a way to tag to someone ( cMP tag to Eliza ), use an assist from grab mode/cHP/something else to get extra strings, etc
However tbh that's all just to get usable combos, not to also account for side switching (and its universalness) so that you can turn around to go back to the chair, space yourself to be able to pick it up or land on it, have the strings leftover to do so with no chair toss links, standard launchers, your one use high bounce on cHP, and your calculus level blitzer decisions. I mean there are matchups you want to be chairless in for, and possibly remain that way, but that doesn't mean you don't want to go back to the chair to have the option, especially when landing on it also helps with damage routes by spending hype through airwulf and then DHCing, like beo/excella would. A lot of beo metered damage is up front unless you do things like that. Also, if you're alone as beowulf on a team, of course you don't have assists, so that solution gets chucked out the window.
If he's supposed to be like that, then shrug, had discussion here you go. The fixes proposed for him in general would still increase the QOL of chairless so it's meaningless, I don't NEED to ask for any more than is already being offered. Whether or not I'm right about most of this isn't all that relevant, in light of that.
Also I'm not knocking on you with this, but I'd like to point out that (as your profile shows) you play duo beo/band and IIRC you also run atrain, this synergy is good because of the damage, hype levels, free side switches, and easier combos you gain access to as well as good DHCs to make up for the lack of damage on your end if your super came near the end of your combo.
So obviously doing this is a good solution to a lot of these problems (and props to your team choice because of that) but it doesn't mean Beo might not face them and just because one team synergy is very good doesn't change that. Things have to be considered about his viability on trios and with a slightly wider selection of assists or on his own.
ping
@Bonanzo @Cadenza chairless beowulf opinions please. These are the people who's chairless opinions I'm interested in, moreso the former, but I care about Cadenza's opinion on chairless too because of the struggle he had with playing that character.
edit: a nice tldr would be that right now, when I play chairless, speaking only for myself, if I hit someone, I DHC because I have no reason to continue playing Beo when I could play someone else that could tag him back in to get the chair and have my +1 DP back and not have to do anything chairless does except neutral and a combo that amounts to cHP > arm/airwulf > whatever dhc