• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    Is there any way that Fukua's M shadow could always put the opponent directly in front of her after a c.mp, c.hp, m shadow hold, c.hk. The reason I ask is because that string is super inconsistent and it makes trying to micro dash into a s.lk difficult due to which way the shadow tosses the...
  2. joshb911

    ...I've shown up to this party late

    When I play Bella I usually go for really simple setups: C.hp, j.lp, j.lk, reset S.mp, wait, reset S.lp, s.lp, reset C.mk, j.mp, land, reset Basically any point where you can cause them to hit the ground you can go for a reset
  3. joshb911

    Peacock Combo Thread

    So I've been doing research and I found an optimal damage midscreen that is pretty similar to the standard combo. It's more difficult to do but it's well worth it. C.lp, c.mk, c.hp, s.hk, m item, run forward, s.lk, s.mk, j.mp, j.hp, adc, j.lp, j.mp, s.mp, l bang, walk forward, s.lp(2), s.lk...
  4. joshb911

    ...I've shown up to this party late

    my combo had h bypass m bypass.
  5. joshb911

    Peacock Gameplay General

    The dream is kill.
  6. joshb911

    Peacock Gameplay General

    what is each argus pattern based off? Is there an imaginary random number generator that decides which pattern you get? Also how many different arugs patterns are there?
  7. joshb911

    Community Punch / Kick Priority Input

    What about for Fukua drill having priority over fireball. I'd rather wake up with assist plus drill then assist + fireball. I also know of really dirty setups with assist + drill Kara setups which would be better then the current Kara fireball setups IMO
  8. joshb911

    Baby Got Boots: Parasoul Combo Thread

    RIP me. It's supposed to be xxx
  9. joshb911

    Baby Got Boots: Parasoul Combo Thread

    xx=delay
  10. joshb911

    Baby Got Boots: Parasoul Combo Thread

    So I'm not sure if people already knew this but a universal restand for soul after c.hp is delayed j.lp, xxx, j.mk, j.hp/j.hk It's an interesting restand because it sets up a really strong ground reset due to j.hp having so much hitstun and basically land canceling that leaving you at some...
  11. joshb911

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Wow can not believe this
  12. joshb911

    Steam - Windows Bi Monthly NFC Beta Tournament (Sometime In Nov)

    Sorry pat but I gotta pull out of tourny today. Made last minute plans for the 4th.
  13. joshb911

    Fukua tech thread

    So here is a really cool 50/50 mash bait scenario I just figured out. It works really well on characters that have an air super but don't have reversal ground supers that are mapped to the same motions and inputs (big band, painwheel, and fortune). I also think it can lead to some really dirty...
  14. joshb911

    Personal Delete please

    The Fukua is super cute. I love how sassy you made her look! ;-;
  15. joshb911

    Offensive Movement (vs Airborne Opponents)

    so normally in situations where the opponent is above me I usually go for air throw. Double has a really good air throw. usually on players like outlaw that's my go to button for air control. Other good neutral options are c.hp, s.hp, and j.hp fast fall j.hk. Also remember that slide into...
  16. joshb911

    ...I've shown up to this party late

    @Fedora_Ninja you would.......
  17. joshb911

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Caio I miss you already ;_;