• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    You did have like 2 years. :^P Just start Cerebella with no meter. WELL WELL WELL oops. Why don't I look into fixing that in both cases. :^| Painwheel j.HK will not be the same under any new system, not because of hitstop but because the next hit of j.HK happens 4f before and is a mid, so...
  2. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @ everyone How's this iteration of unblockable protection? Time out. This is what "yomi layers" means. It means you have an option (c.LK/c.LP) that beats some of their options (c.LK, s.LP, MGR), and they have an option that beats that (360), and you have an option that beats that (hop...
  3. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Paging Beowulf players, once you recover, please let me know how this Canis Major feels. Wat the heck...lemme look into that. I think it's the same bug that makes EX not pick up the chair. I want to reward the person for correctly blocking, even with assists. Normal attacks are not...
  4. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    ::gives you a look::
  5. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @ Fortune players The input for Zoom hasn't changed since Retail, unless you count walk->release->tap being an extra thing before now. It has ALWAYS been any F or any B + release HP. Can someone clarify why people are saying otherwise? You can still do it instantaneously by inputting the same...
  6. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Not at max undizzy, you get exactly one chain after ...s.HK L chair, so you need to use that chain to give yourself the j.HP which means it has to be like walk forward c.MP->c.HP, j.HP -> Killa+assist. And since you get the chair back and have used your OTG and your chains, you can't hit them...
  7. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    You must mean if he already placed the chair previously, then? Because if you want to do it in the same combo, Killa + assist on the chair requires a catch from chairless j.HP, you can't call assists during grab mode jumps, and calling assists before you jump is much too slow except for special...
  8. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's explaining my thought process. It's not a threat, because you-the-players don't have any choice - in the end it's my decision. Don't forget that. SG's more collaborative than other games, but in the end nobody is making decisions but me. If people would rather I not explain my reasoning...
  9. Mike_Z

    11/7 Beta - 2 L/M Beat Extends trading causes asymmetrical reaction

    Also true in retail, therefore, don't care. :^P
  10. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    OKAY YEAH everyone hates this Fortune test. Well, that's why we test stuff! :^) > blocking stuff Yes, 18f is too high, but I wanted to put this build out because of other changes, the next version will probably make people happier. OH HEY I bet I didn't set that number anywhere. HA. Let me...
  11. Mike_Z

    Spotlight Lab Zero and Limited Run Games Have a Treat For Fans Of Skullgirls This Halloween

    That'd take a ton of time and requires redoing part of the network code to sync the option. EN/JP voices will be whatever you choose locally, sorry.
  12. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @PME What laser vs Lenny thing? Lenny gets pushed by Cannon now... @Cheesedragon You're misremembering, Beta parry doesn't move you that much farther for supers: And yeah, a trio getting 5k for a Lv3 poison on a solo is...no.
  13. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Sure! But I'll just mention, AGAIN, that the alternative is me making it never work as OTG, which is a very quick script change, rather than drastically extending the hitbox and drastically changing how it functions.
  14. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Yep, I can extend that one box that's right above it, down until it's not.
  15. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Probably not, if I make it any faster it's either a 1f reset off s.HP or combos. She got buffed in other areas. To be clear, that's proposed INSTEAD of walking as it is now.
  16. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Crouch vs stand block for the input if you are doing it during pressure. (emphasis mine) There is not, given the bold part. You using 2MK instead of 1MK would solve that problem entirely without me having to do anything to the game, though. Or (assist), QCT+(release HP). [edit] Actually, there...
  17. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    HEADLESS FORTUNE PLAYERS In honor of Halloween, it's time for you to become Headless Fortune Tellers (hee hee), and tell me what you think of moving the head around. We've had long enough for useful opinions to form, so: - Is it useful? (Is it cute? It's hella cute.) - Does it ruin things you...
  18. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I don't actually mind EX grabs doing red damage as if they're regular hits, i.e. dealing 2/3 their damage to red health. I probably mind his snap dealing red health because solo benefits even further. (Though as far as red health goes, remember that Ultimate Showstopper is 4800 and ENTIRELY red...
  19. Mike_Z

    Filia Trying to punish Peacock teleport with air Gregor too early IPS bug?

    Oh, HEY. Air Gregor actually moves a teensy bit downward during the startup, which is making it touch the ground. I might be able to fix that....