Broken Loose
Costumed Adventurer
wait, does daisy not have invuln?
edit: I'm sorry, it only has 36 frames of complete invulnerability. I was wrong about it being 45.
wait, does daisy not have invuln?
Overhead (First sprite) > Overhead (New sprite, it's the chair) autoblock > Low (New sprite compared to the last one which was the chair, it's now the point) autoblock.
Parasoul mains confirmed on pressing the Deal button instead of choosing another 2 brief cases with the 1 000 000 dollars :3
If we're actually trying to remove pseudo-unblockables from the game, it's probably worth mentioning that these land-cancel setups still exist:
- FINALLY fixed certain types of delayed setups that are humanly unblockable (Peacock okizeme meaty slide + L George + Lv3 item drop, for example). After any blocked high or low hit, further high/low hits from any different sprite are defended against for 18f even after hitstop, and this period is extended by further hitstop from new hits that occur during it. The exception is 2 hits in a row from the point character, like a c.LK->c.MK or j.LP->j.LK, where you must block both hits correctly. Any combination of point-then-[projectile or assist], or projectiles and assists together without any point character hits, is protected against.
I only tested the Squigly setup on Bella, though I suspect you could alter the timing to work on other characters.
It's explaining my thought process. It's not a threat, because you-the-players don't have any choice - in the end it's my decision. Don't forget that. SG's more collaborative than other games, but in the end nobody is making decisions but me.
Hyperbole is extremely not appreciated in a thread dedicated to actually improving the game. That IS a threat. >:^}@Mike_Z
This unblockable change removes M Chair from the game. Roll it back.
I hope you are aware that this sentiment expresses the opposite of what you intended it to. :^P
Like...from the slam itself? He's not throwing you, so that's actually a gigantic pain in the butt to implement, otherwise I already would have.
Nope!the thing im most curious about is why this change is necessary when absolute guard lets you do a similar thing if you can block the first hit. switching in 2f i absolutely understand since that's extremely difficult to execute even with absolute guard, but is there a reason to extend it beyond the reasonable window it would take a human to input that?
They are not the same thing, not even remotely. These are tricky and unexpected, sure, but not humanly unblockable. These are tricky because you expect to continue blocking, but if you know about these, you CAN block them. If you know about Peacock's setup, you are still getting hit by it unless you switch your block direction inside a specific 2f window. Eddie's "unblockables" in Guilty Gear are possible to block if you switch in that same window, and they're referred to as unblockables.
?
Is that not the case?
You must mean if he already placed the chair previously, then?
Not at max undizzy, you get exactly one chain after ...s.HK L chair, so you need to use that chain to give yourself the j.HP which means it has to be like walk forward c.MP->c.HP, j.HP -> Killa+assist. And since you get the chair back and have used your OTG and your chains, you can't hit them again after the assist or they can burst. You can't even do another L chair.
You can use shp or jhp
This is really misleading considering the damage ratio, you made it look like he was getting 6.5k into hard knockdown off a low at max undizzy, when in reality it's 5k and I'm not sure what your point is, this is a gimmick combo that requires one of very few assists and has nothing to do with getting 2 hype from landing on the chair. The combo you showed is possible even in the LAST version of the update. I just don't understand what point you're trying to make is anymore. You were making a comment about his combo ability at no undizzy and his ability to do damage and gain hype from a basic combo but now you posted a max undizzy loop?
That was unrelated to the earlier thing, Mike just said he can't do hard knockdown loops at max undizzy, he can.
You can't do this same thing with brass.. it makes them fly away to the point you would need another string or be near the corner to do something like this with brass. If you CAN do it its definitely not universal because I've tried making combos like that before.
I don't know if it's universal but I tested this on filia, bella, squigly, big band and eliza, it worked on all of them.
Interesting, the idea that it works on Eliza is what surprises me most because she was always the odd one out on falling out of beobrass combos so that's quite something to hear.