• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Mike_Z

    What I mean is, are the dead zones still unsatisfactory on PC? If so, I can fix them on PC and...

    What I mean is, are the dead zones still unsatisfactory on PC? If so, I can fix them on PC and it will port to PS4, and I can test in the Beta.
  2. Mike_Z

    Robo-Fortune Headrone RAM firing backwards

    Fixed in next build! (Customer Service Heropon was an amazing name.)
  3. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    OH HUH, there is literally a 1-frame difference between normal hit and hit-out-of-counter-freeze, and s.MK(1)->s.HP is frame-perfect. I will look at that! Thank you. The alternative might just be extending the hitstun on s.MK(1) and s.MP(1) by 1f, but I'd like to fix the bug. Sonic is already...
  4. Mike_Z

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Worth noting you can do crossunders on Big Band off just s.HP.
  5. Mike_Z

    Do you have the same problem if you use a DS4 on PC? Since I can't release a test patch on PS4...

    Do you have the same problem if you use a DS4 on PC? Since I can't release a test patch on PS4, it'd be easier to try fixes on PC first.
  6. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I knew that. That's not the same as Beowulf alone grabbing you as you call an assist and with no timing or specific assists or anything else just doing trashcan and you lose a character. No, because then everyone except Fukua gets corner crossups? I actually think it looks cooler! :^P...
  7. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Don't do that. You do not decide what gets tried - I do. I think sometimes people lose sight of this. I don't want to do that, because I want projectile invincible things to go through them / projectile armor them, and I want them to be reflectable. Lore - it's one of the souls, not a...
  8. Mike_Z

    Framedata disappearing after a tag

    Yeah, it uses "who has hit the opponent as point character" to keep framedata. I guess I could fix it because the tag frames are marked...
  9. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I didn't say M doing it felt weird cuz it had less armor, or maybe I did and I'm dumb, but I did say M doing it felt weird because it's not H. Not that H doesn't feel weird, but M feels more weird. ...all this time I thought M Train had 2 and H Train had 3 because that's what I'd wanted to do...
  10. Mike_Z

    Bigger or smaller?

    Bigger or smaller?
  11. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I'd put the scaling back to like 80%. So it'd be 44% total.
  12. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    What about BFF crumpling but not being able to continue unless you already had a shadow out? That basically fixes DHCs, which was my big problemo. About Double's Lv5, at full scaling....let's check! All tested after 20+ hits, which is full scaling. Double, tested on PW for the smallest air...
  13. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Oh, I wasn't aware I wasn't involved in the decision process. Good to know! :^)
  14. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    About hitting shadows - they're not for putting out and waiting, they're for backing up your pressure. Look up the non-SGC meaning of "setplay". If she keeps those then she has corner resets where she can just jump toward you with a held shadow and you have to guess. @MegamanDS "I played her...
  15. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    M Brass beating H Beam makes no SENSE though, since it has less armor than H Brass. What about H Beam just losing to SSJ, not Brass ever? Also, even in the current matchup, Robo still has mine which she can put out to stop armor, non-H beams, and L drone.
  16. Mike_Z

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    8005 here, provided they don't burst the burst-bait c.HP...
  17. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Annnd a new build arrives.
  18. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Please take this to another thread or PMs if you wanna continue it.
  19. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Not gonna let him follow up anywhere (always with at least A-Train) AND not use soundstun. 20 frames of startup, and still throwable. 20f is reactable even in SF5.
  20. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock's DP is not hard to punish, nor hard to block on reaction, nor is it fully invincible. Peacock has zero fully invincible reversals, including with meter. @CaioLugon I mean if Peacock gets you in the corner and hits you with no undizzy you need to think about your life choices, ne...