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  1. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Softie posted something similar but I didn't hear back. Is it okay if she's unable to get fireball from backdash start up? I don't mind trying that if it would help. I can look at making fireball buffer by a couple frames from Onslaught too.
  2. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    A new update is live. Please post serious feedback here. We prefer bugs in the official Discord (#2e-bugs in discord.gg/skullgirls, but new threads on Skullheart is also okay, preferably bug reports should not go in this thread)...
  3. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I've thought about it a lot! A lot of things already brought up I had written down myself for future experiments. I don't think reload changes are out of the question in the future (I think a few experiments are actually pretty likely), but for where we're at in our schedule we won't be doing...
  4. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    The first version of Dahlia's ammo counter was built as a prototype without using our proper UI tools. This is why it would shake and jitter when the camera zoomed or shaked during hitstop. They were actually built using our gameplay objects such as characters, projectiles, the dust on the floor...
  5. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Probably not right now! I like midscreen grab into teleport a lot, I may take a look at that. Laser > TP > cLP is very far away from working right now from my tests unless you're talking about another situation, so I don't think that is happening. In the next test, when Parting Gift is one bar...
  6. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Ice Shot received a lot of buffs at once, probably too many, but it was a good experiment. I'm happy to see Ice be useful but I think it will receive some tweaks to make it less good at everything, similar to old Lightning Shot, but it should still do more or less the same things that it does now.
  7. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Appreciate the feedback so far, going to be making some changes and testing out some experiments hopefully this week. For those advocating for brand new mechanics and redesigning things completely (many of which are asking for new art), we won't be doing anything like that right now as the...
  8. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Hey all, Long time no speak! (I'm really sorry about that, although sorry doesn't cut it and we'll be redoubling our efforts to get back into the swing of things in the new year as stated in the latest announcement) I've read through all of the feedback here (did awhile ago) and combined it...
  9. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Small note - by the time a character hits alpha, all of their move art is more or less locked in if not already drawn in a rough state, so while move requests are fun to think about, it is generally not helpful feedback. Just detailing friction you have with a situation is usually more helpful...
  10. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Hey! We're back! Hope everyone's summer has been good so far. Here's a sneak peek at some Dahlia's prototype UI for her ammo, in-game: When she's on the bench, we'll likely test out displaying the next ammo type that she'll use for her next "Order Up!" assist call, or her tag in: I have a...
  11. Liam

    The Unofficial Official Beta Discussion Thread

    I suspect that there will be some edge case where a character can now run under H Beam with a specific option [which is probably fine] or Fortune's jLK no longer hits a character while rising and it's the end of the world [but probably also fine] or something, etc, if the heights change. Would...
  12. Liam

    The Unofficial Official Beta Discussion Thread

    Yeah, I think it will require another look, as I don't want to disrupt too much of the standing and dashing hitbox related rules with H Beam. Bringing hurtboxes down to a universal height however removes a lot of overhead set ups that these characters have to deal with which is more of a...
  13. Liam

    Steam - Windows -log steam launch option seemingly causes game to crash.

    We know of at least one issue with launch options right now, but I believe the bug causes them to not be applied on game launch so this may be new. Do you have a crash dump after launching the game? It would be in your game's install folder beside the .exe with a timestamp in the file name -...
  14. Liam

    Happy Birthday Musica!!!!!!!!!

    Happy Birthday Musica!!!!!!!!!
  15. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Hm, I'm not able to reproduce this. - Valentine sweeps Umbrella - She techs - "No, Hungern!" (From Umbrella) - "That'l heal..." (From Valentine) Do note that characters will not respond to themselves if they're in a mirror match!
  16. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Another update for Umbrella is live, and this is one of the final ones, so drastic changes won't be considered for this cycle. Keep that in mind when discussing anything critical. https://store.steampowered.com/news/app/245170/view/3085535566586573298
  17. Liam

    The Unofficial Official Beta Discussion Thread

    It's just a byproduct of increasing the speed of her heavies that was called out, but was not the goal of the changes. Annie can't do sLP sHK but she can do cLP sHK, etc - not planning on adjusting it for Eliza.
  18. Liam

    The Unofficial Official Beta Discussion Thread

    Also since I'm here, Umbrella has my full attention since she needs to be finished so we can move on, a lot of this balance conversation coming up pretty late here just doesn't have any time to be acted on, even if I wanted to. But by all means carry on with the discussion. Thank you for the...
  19. Liam

    The Unofficial Official Beta Discussion Thread

    It more or less got a lot of buffs (green vial too) because it wasn't used, but the power of input delay set ups draining Undizzy just wasn't prevalent at the time to be honest. (We didn't stop going for incoming at full undizzy and doing undizzy drain set ups until recently). It even used to...
  20. Liam

    Umbrella Alpha Gameplay Discussion Thread

    On the other Winnie just posted a combo doing 8K midscreen meterless from 2LK via Overstuffed damage. That's extremely high and it's EARLY days for her combo routing. I can't responsibly push Overstuffed damage further without her adjusting damage elsewhere. That could happen, but I'm not adding...