nope.avi
skug gamer
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Speaking of Puddle stacking, this served as an indirect nerf to sMK and cMK puddle stomps in favor of just doing puddle loops, as it takes one MK to lose a whole stack of them for only the damage value of one, but you can get the value of each individual puddle through slurp. In addition, since when was the Puddle stacking even moderately powerful? If anything, it was inconvenient as it ramped up Undizzy to high hell. Having stacked puddles deal the damage without ruining your Undizzy would make it interesting to set up potent kill puddles in the corner on incoming.
While I'm talking about puddles, why does Umbrella's setplay just disappear over time, allowing the opponent to already use the neutral counterplay of "wait and cheap umbrella out" due to her awful anti air options? Taking up the time to set up puddle only to have it just as quickly go away makes it more of an opportunistic option than anything. Perhaps either increasing the puddle timer or, hell, letting small bubbles from Ptooie or even UtW (maybe UtW gets adjusted in turn) would make them far more present.
See, the crazy thing about when it had both properties is that
A: it still had counterplay (it takes forever to send out and additionally gives Umbrella a huge vertical deadzone.)
and
B: still didn't save Umbrella from suffering from the issues that she did
makes you wonder whether it really needed to lose that function. It's a hitgrab, so it already ruins Umbrella's damage if it lands due to scaling. Preferably I'd have the option to let it stick around it exchange for projectile vulnerability, but then WIsh Maker is effectively dead as an assist and useless against zoners, which were already her worst matchup due to her awful mobility and lacking aerial counterplay. Also, this doesn't address why Bobblin' needed to disappear on hit, too. Having ALL 3 bubbles be insurance would be the best, rather than just funneling usage into one.
In addition, as already seen, L Bubble is hardly insurance given its arc and short hitstun in any mode beside Overstuffed. The sentiment that Bubble fills that position now at all is questionable at best. Right now, it just fills the function that it did before as an Air Control/Anti Air Bubble, just now it isn't completely useless due to its going away on hit and forcing you to gain hunger.
Worsening Umbrella's bubble neutral only pushes her more into Ravenous only gameplay, as it's the only mode where she doesn't have slow buttons and mediocre pressure. Even giving back her old damage doesn't make her Satiated and Overstuffed neutral much more appealing beyond a tick throw reset after landing a hit that BEGAN in Ravenous.
Tongue Twister having Satiated scaling removed would also alleviate the current "Just Play Ravenous" gameplay. Just Salt Grinder doesn't solve it, as landing a sneaky command grab or tick throw is a big part of Umbrella's neutral.Salt Grinder & Salt Grinder Assist
With a slight damage reduction, Satiated scaling penalty could stand to be removed and assist functionality could be closer to what it was before (Overstuffed scaling is staying). Such a damage change could make room for slight Overstuffed damage boosts, and I'm not concerned if Ravenous damage is lowered as a result since that state has enough going for it already. Satiated would also be more flexible for entering into Overstuffed without the damage penalty, which reduces the perceived feeling of being shoehorned into Ravenous.
This Salt Grinder change also simultaneously screwed with jHP timings in combos. I had also very seldom landed a raw Salt Grinder that wasn't an input accident. Getting hit by raw Salt Grinder is probably your own fault, given how minus it is and how you are unable to super cancel.