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As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section.
The archives are locked, so please use the new forum sections to create new discussion threads.
Sonic has been putting in work all year with point Annie (and Milk Pouch, iControl & Dhoppler have also all made top 8s at big online tournaments this year with point Annie teams). So I think there's decent tournament representation for point Annie. And I'd say that the reason you generally see...
Re: Fortune changes, since there seems to be a lot of discourse/confusion regarding "why change these tools specifically" given some of the changes are targeting stuff that isn't complained about as much as other tools.
At a very (very) basic level, I think there are 2 general ways you can go...
The feature suggestions thread might be a more appropriate place for these ideas: https://skullheart.com/threads/feature-suggestions.11590/
Since this thread is just supposed to be for stuff directly related to gameplay.
Sorry to be posting two times in a row telling people "this isn't the...
Seconding MPGame re:Double. The nerfs she received in the Annie beta were perfectly targeted and executed imo and I'd be really against reverting them. Tbh, I still thought she was top tier even before these Annie nerfs so I don't really see why she'd need/deserve buffs.
Catheads was frankly...
I'm just gonna stick to Fortune since I don't want to get bogged down w/arguing about Pea/Annie. But I will say that I think the meta is in a fine place and I, personally, think Annie's fine and has her own niche among the glue characters. My thoughts on Val/Double (my other 2 mains) are that...
There's Squig lvl 5 (and I guess Pea's lvl 3 on DHC is a QCBPP input even though it's a throw, though that's a weird one). Every character has a level 3 with the QCBPP input though, so unless Umbrella got a 2nd lvl 3, I think it makes sense that it follows the QCBPP input standard instead of LP+LK.
Yeah, I've thought about creating something similar for resets but the problem is coming up with some kind of criteria that won't drastically favour certain characters over others. Like, do I set an undizzy limit? Do I choose resets that work at max undizzy (so they're proper vortexes)? Best I...
I made a spreadsheet recording and comparing the damage and metergain each character can get for 1 bar off of a light starter solo (with no character specific resources). Character specific combos are averaged out to try and give a more complete image of how much damage/meterbuild a character...
Figured we could do with a thread for people to post tech like combos, resets, burst baits, etc.
Here's a few resources for anyone looking to get started with Double.
Double's page on the wiki, where you can find optimal and beginner combos, resets, move breakdowns, etc...
Figured we could do with a thread for people to post tech like combos, resets, burst baits, etc.
Here's a few resources for anyone looking to get started with Val.
Val's page on the wiki, where you can find optimal and beginner combos, resets, move breakdowns, etc...
Update on these w/new patch: Fortune sHP L Fiber works now (woooo!) and Double barrel loops feel more consistent (they can still drop but they feel pretty in line with the rest of the cast now). The Val crHP M Bomber thing still doesn't work but that's not a particularly high priority.
I also...
Names on the portraits helps with the casual viewing experience imo. It makes it easier to identify and familiarise yourself with who is who when watching matches. Eg watching Tekken online matches as someone who doesn't play Tekken, I find it hard to know which character is which aside from the...
Thought I might as well make a thread for people to post Fortune combos, resets, burst baits, etc.
Here's the wiki page for Fortune, you can find combos, resets, general knowledge, etc here so any beginners looking to learn, this is the place to go: https://wiki.gbl.gg/w/Skullgirls/Ms._Fortune...
I'll edit this post to include any others I find but just from preliminary testing the only interactions I've found for my characters (Fortune, Val and Double) are:
- Fortune: sHP L Fiber doesn't work point blank vs standing Umbrella (it does work vs airborne Umbrella though)
- Val: for the M...
Finally got around to recording some examples for these so here's the video demonstration.
Here are a couple images for the headless corner specific one vs Beowulf showing that in the left corner, Fortune and Beo's collision boxes overlap
This might not be something you want to go into yet but how does the difference in frustration between Pea and non-Pea players compare with other characters? Cus I imagine that there's going to be some kind of drop in frustration for every character's mains. So some comparison would be helpful...
The neutral option (Dead Cross + assist) *should* be easier to do than the combo one because neutral is a far more stressful/hectic/scrambly environment. Combos are a controlled environment where there's a lot more leeway and less risk to attempting difficult options (that's why stuff like 1-2f...
There's a feature suggestion thread in Gameplay General (https://skullheart.com/threads/feature-suggestions.11590/) though I understand missing it cus you'd think it'd be in beta discussion lol.
I didn't mention this in my original list of QoL suggestions since I wanted to at least start off...
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