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  1. Silktail

    The Unofficial Official Beta Discussion Thread

    the second of these changes would require jmk to function very differently than it does now the first would not do anything but provide a red herring to her neutral for bad players to try double fly
  2. Silktail

    Umbrella Alpha Gameplay Discussion Thread

    if should also be noted that ravenous playstyles put u in ranges that make her normal gameplay with bubbles unsafe and deadly. It makes Ravenous feel like a sidegrade with regaurds to pressure when it should be an upgrade, u simply go from alright mid range pressure to railroaded(but better...
  3. Silktail

    Umbrella Alpha Gameplay Discussion Thread

    i think this was a hasty way to address this it completely SHOT umbrellas ability to get hungry by looping bubbles which is an effective dmg nerf over the course of any amount of resets i think being able to morph ur state on hit for decent ish damage is fair and right now this chage took that...
  4. Silktail

    Umbrella Alpha Gameplay Discussion Thread

    i think medium bubble is a good tool but for it to fill its niche i think it should kindof behave more like robo mine once the bubbles abtually start tracking an enemy they should finish their popping animation regaurdless of umbrella getting hit ive also run into several issues with the...
  5. Silktail

    The Unofficial Official Beta Discussion Thread

    ive had several bobblin bubbles miss opponents in range during high speed interactions while the bubble was well in range. Is there a way to improve the tracking?
  6. Silktail

    The Unofficial Official Beta Discussion Thread

    while i agree with u completely that the nerf was unwarrented i think that the increased damage fits with her identity and so does bulldogging for a grab with a great mid im open to hearing other ways in which youd like to buff the character but i think this should stay
  7. Silktail

    The Unofficial Official Beta Discussion Thread

    Umbrella H bubble mineutia; every charachter gets released at a different point relative to where she launched it from bc the bubble starts their "captured" animation for a fixed amount of time after being hit. I propose that there be some sort of normalization, like if the bubble travels a...
  8. Silktail

    The Unofficial Official Beta Discussion Thread

    i want to emphasize that I am VERY happy with umbrella, but i think that her puddles staying on screen for longer was really cool. Especially since slurpnslide eats them all
  9. Silktail

    The Unofficial Official Beta Discussion Thread

    I have a few thoughts so ill just seperate by character Ms. Fortune- I really do think that Ms. fortune's Rekka bug where the meter gained is always unscaled should be addressed. That was left in to keep her identity as a battery but she already has access to awesome frontloaded starters that...
  10. Silktail

    About WiFi players in Skullgirls on Steam...

    ur adapter should work just fine on ps4 aswell as computer!
  11. Silktail

    Training while finding fights

    To train while finding fights, you must have two instances of skullgirls running. To accomplish this we will launch steam in a sandboxed environment.This creates a disconnected instance of skullgirls(no online) that can be run in parallel to the regular game.(includes launchoptions) BEFORE...
  12. Silktail

    creating a ranked client

    To start off, I've already created a psudo ranked ladder of sorts in the form of a discord bot called duffladder, and I was looking to expand on this idea even further. The largest complaint I have recieved is that qm is simply less work, and that if I wanted something more promising I should...
  13. Silktail

    Zzz

    Zzz
  14. Silktail

    Skullgirls Beta Aug 5th Patch Discussion

    that'd b lit especially if it was a hitgrab idk wat the property should be but that would also make det mode more usable (looks at triviality) then the question becomes is it good enough to be better than h danger h danger in the corner can be picked up off of with otg for some of robos most...
  15. Silktail

    Skullgirls Beta Aug 5th Patch Discussion

    found this ips bug details in desc
  16. Silktail

    Skullgirls Beta Aug 5th Patch Discussion

    I know this is a late request but could robo's m danger get a use like mayby making it just plus enough to frametrap or even link or anything really. atm i feel like there is zero reason to use it. it used to have some assist viability bc it sucked in on hit and block but now s.hp does that.
  17. Silktail

    Robo Fortune Discussion

    i play robo (h beam) fillia(h updo) bella (copter) its super fun and really diverse
  18. Silktail

    Skullgirls Beta Aug 5th Patch Discussion

    I think the Fukua changes are definitely interesting Her set play is definitely going to be really interesting to see develop. I agree wholeheartedly that two fireballs is a horrible idea. Fukua was never about completely zoning your opponent. it was about forcing them to be careful and...
  19. Silktail

    Gravity Breakers - New Character GERZIL!

    id love to help on this project hmu on steam if i can in any way http://steamcommunity.com/id/le_stones_bro/
  20. Silktail

    [Aug 7, 2016] NJ's 2nd Quarterly Rapport (SG/Melee/SF5/Xrd/SSB64) (Somerset, New Jersey)

    I think i can do it its a 3 hr train unless someone can get me a ride