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  1. KuroOneHalf

    Endless Beta vs main game

    Huh, seems it is indeed fixed. Did you do some work on it recently? I always try to keep a close eye on patch notes partially to hear news from this and I don't think I caught any speaking about it. Did I perhaps miss it? Either way, thanks a ton for fixing it. Will surely be using the beta lot...
  2. KuroOneHalf

    Endless Beta vs main game

    Lemme grab some friends and playtest it again, but the last time I did so which wasn't that long ago (I believe it was when you put the replay system in place) it was still fairly disastrous. I'll report back here after I test this again.
  3. KuroOneHalf

    Endless Beta vs main game

    Beta has broken ass lobbies that make it a hard time to play with friends. Which speaking of, Mike, is that on your eventually-to-do list or did it somehow slip through your radar? Cause with Beo coming to beta soon it'll be the same problem that was with the past 3 characters, where I want to...
  4. KuroOneHalf

    I Feel like i wasted my money

    If you know how to use IRC you might want to add the Skullgirls irc channel(#Skullgirls at irc.mizuumi.net). That way when you need help figuring something out you can hop in there and ask. Sometimes folks don't respond but if that's the case just try again later.
  5. KuroOneHalf

    General Fanart Discussion (Potentially NSFW)

    Drew Filia recently, and although I'm not particularly proud of it, I figured someone might enjoy it. edit: Oh yeah, in case someone wants to check my other thingummies, here you go -> http://kuroonehalf.deviantart.com/
  6. KuroOneHalf

    Partially remove assist collision

    Because that leaves me vulnerable to Peacock/whoever's projectiles. And because as Filia for example, against good zoning, I don't seem to have many options aside from weaving through the minefield and getting to melee range.
  7. KuroOneHalf

    Partially remove assist collision

    I'd like to suggest for assists to not have collision hitboxes during their entrance animation all the way till they land on the ground. The reason is because it can cause some really bullshit situations where the enemy's assist will push you when coming in and completely alter your movement...
  8. KuroOneHalf

    Lobby kicking issues

    I finally did some testing on this with the help of a few people and I think I've got the bug (or is it intentional?) fully diagnosed. It seems that whenever the countdown starts (ie. when 2+ people ready up) the host loses the ability to kick a guest. It doesn't matter if the host is readied up...
  9. KuroOneHalf

    [Lobbies] Readying up too fast after a game gets input ignored

    Hm, I've been noticing another similar problem related to this. Sometimes the lobby will interpret a confirm press as a double-tap and will really quickly ready->unready me. Is there a system in place to ignore inputs for a few frames after the last valid one in order to combat this or am I...
  10. KuroOneHalf

    [Lobbies] Readying up too fast after a game gets input ignored

    When you end a round if you ready up within half a second or so of returning to the lobby your input will just get ignored and you will stay unready. This causes people to miss games all the time, myself included, because they'll press ready right after returning to the lobby and go do something...
  11. KuroOneHalf

    Tweaks to the 2D Training Stage background

    Not to be annoying but did this perhaps get forgotten again? ;u; It's cost me a few matches since the last post already, where I dropped crucial combos in the corner because I got disoriented as to whether my character was going up or down. There just isn't enough detail in most of the...
  12. KuroOneHalf

    Tweaks to the 2D Training Stage background

    Oooh, that looks way nicer. Looking forward to trying it out.
  13. KuroOneHalf

    Entourage causes game crash in lobbies.

    It's working great now! Thanks Mike.
  14. KuroOneHalf

    Tweaks to the 2D Training Stage background

    I took some more evidence of the crime scene. I think these exemplify much better what I mean. Hopefully something is done about this eventually. :< ps: Both examples were taken at the same character placements - the game start positions and when P1 walks all the way to the left.
  15. KuroOneHalf

    Tweaks to the 2D Training Stage background

    Often times when I end up fighting in this map, in the middle of the action I'll suddenly find myself disoriented as to where I am or how high I am. The reason for this is most of the background is just white. In the 3D version you can see more of the horizontal paper lines due to the parallax...
  16. KuroOneHalf

    Remember command list menu when re-pausing in training mode

    Hi. I'd like to propose for the menu to memorize if you were checking move lists before returning to the game and put you back there automatically when you re-pause, like what already happens for the Training Options menu. It requires 7 inputs to get from in-game back to your current character's...
  17. KuroOneHalf

    Increase input leniency on Squigly Battle Opera

    Wait, really? Wow, I guess my inputs are way worse than I thought. ;u; Time to hit the lab more it seems. Mods feel free to lock this thread.
  18. KuroOneHalf

    Increase input leniency on Squigly Battle Opera

    I've recently been trying to learn Squigly and I've been finding her Battle Operas really inconsistent to pull off. I fully realize it's my lack of execution but I still think the game could benefit from making the move recognition more lenient on this special. After all, there's no other move...
  19. KuroOneHalf

    Steam avatars don't show up on lobbies

    Hey, I'm reporting this problem I've had for quite a few long months now where the steam avatars don't show up on lobbies where the avatars are supposed to be. It removes the no player Filia question mark image but doesn't load up the corresponding player avatar. This wasn't like this initially...
  20. KuroOneHalf

    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Skullheart User Name: Kuroonehalf Steam Community ID Link: http://steamcommunity.com/profiles/76561198026719448/ Region: EU West (Portugal) Main Character(s)/Team(s): Filia & Cerebella. Skill Level: Intermediate I welcome any skill range challengers!