• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Varianth

    General Painwheel discussion

    I would be fine with buers being so minus if there was an actual reward to using them. As a person who uses them wayy too frequently, for a proper spacing read with jlbuer you get to charge a nails shot lol. That reward is faaar less than what Bella would get for those CMD grabs that are like 16...
  2. Varianth

    Refresh Rate Inconsistencies

    On that final concern section, I was talking to some other Linux players and it would seem the issue I was having is Windows and Keyboard related. Specifically in how Windows handles same frame keystrokes universally (this happens in multiple games). This checks out as usually the eaten inputs...
  3. Varianth

    Refresh Rate Inconsistencies

    Hi, there are a few things I'd like to discuss relating to refresh rates in SG. I am the first to admit that I am not the most knowledgeable on the subject but I have def ran into some weird instances personally and want to learn more via discussion as well as asking around. Firstly, I've been...
  4. Varianth

    The Annie Patch: Changes and Beta Discussion

    I'm just gonna throw in my 2 cents for my characters (+1), just cause I'd probably regret it later if I didn't show support for ideas I like and those I don't (Even though I suck relatively) Fortune: I don't like the idea of a meter nerf since having more meter allows me to play my team more...
  5. Varianth

    A1 & A2 Swap Feature

    The current assist button combination diagram covers almost every macro you could want but getting LK special + assist 2 isn’t possible without Plinking, and the same goes for HK specials with A1. If you have an assist that needs to come out on the same frame of the special, this system can make...