• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Money

    Things SG got Right

    Adding a few more things.... 48. Great stage backgrounds. For example, how many of you notice that whenever you do a heavy hit, the candleholders in the cathedral stage shake due to the heavyness of the hit? (try it with Filia's st.HK) 49. Great lighting. For example, Filia's j.MP produces its...
  2. Money

    Things SG got Right

    Ooh a thread with some positive vibes in it... I'll add some too 28. Intuitive and hassle-free button config 29. Quick-play / leaderboard shows your wins, but not your losses (thus new people have less fear/punishment for losing) 30. Training mode lobby 31. All-play lobby (only game I know...
  3. Money

    Filia Combo Archive

    I tested this in training room just now. If I input a j.HP immediately after the first hit of j.MK, the j.HP comes out and knocks the opponent away. It doesn't seem to have the same effect as that of the video, in which there appears to be no attacks whatsoever after the first hit of j.MK.
  4. Money

    Practicing burst baits in training mode

    @Dime_x Excellent answer... this was what I was looking for. The burst bait that I'm practicing is a corner mid-air bait with Filia, which post-burst leaves her a moderate distance from her opponent. I need to practice the "dash in and hit them before they hit the ground" section of my tactic...
  5. Money

    Practicing burst baits in training mode

    Can anyone lend me some advice on how to practice burst baits with the training dummy? Currently, this is what I do: 1) Set training dummy to block after the first hit, and burst on first spark 2) Do my burst bait combo until IPS triggers 3) As soon as the dummy bursts, pause the game 4) Set...
  6. Money

    Filia Match Up Thread

    Hmm, whenever I encounter that situation, there's usually two things I would do: 1) If the bella is jump-happy waiting for me to go in, I would throw a ringlet spike on wherever she lands. Bella can choose to block it or eat the spike, but either way, it'll make the player think twice about...
  7. Money

    Filia Combo Archive

    This is a really good tip.... I've been using air dash -> j.HP -> j.HK for so long that I always do the j.HK immediately. Doing the delayed j.HK drastically decreased the percentage that I drop the combo at the j.HK -> st.HP link. Awesome stuff. :)
  8. Money

    Filia Combo Archive

    Okay, so in light of what I've been reading on this thread, I've been practicing this corner combo, where I front-load a lot of heavy attacks in the beginning. A lot of the first half of the combo is taken from bits and pieces of what is mentioned by Broken Loose, CaioLugon, and severin....and...
  9. Money

    The Duckator Dilemma

    This intrigues me. Is there a link to said video? How do you wiggle the joystick to get the autoguard protection? Do you consistently wiggle 1-4-7-4-1 while pushblock is active? I was under the impression that the best use of absolute guard is to hold 4 if you did a 1 pushblock, or hold 1 if...
  10. Money

    Beginner Questions Thread

    This is where a lot of the mind games come into play in Skullgirls. What you just described is called a "reset". When someone is combo'ing you, you usually have a few basic options, some of which are: 1) Hold block (either low or high) and wait for the combo to end (either they messed up or they...
  11. Money

    Shmups (pew pew)

    Did not know that ramming an enemy in eXceed 2 will kill the enemy and not you. Good to know.... Also, has any of you been able to get the FightStick to work with eXceed? It seems to recognize a typical XBox controller, but not the FightStick. :(
  12. Money

    Filia Combo Archive

    Is that the same combo severin posted above? It seems from the video the starter goes something like this: j.HP - j.HK (land) cr.MP - st.MK - st.HP (launch) j.HP - j.HK - H-airball - dash - j.MP - j.HK (land) <rest of combo> I'm confused....maybe I'm looking at the wrong combo.
  13. Money

    Shmups (pew pew)

    Ah nice, so GundeadliGne ripped a page off of the DeathSmiles design manual. I'll have to check that out once I'm done with eXceed 2nd.... picked up the entire eXceed series yesterday due to the Steam sale. The first eXceed seems to be....subpar. I have this annoying screen flicker, and it's...
  14. Money

    Filia Combo Archive

    :O It would take me about 20 minutes just to TRANSCRIBE severin's combo. If you happen to have the move list handy, would you mind posting it?
  15. Money

    Filia Combo Archive

    This is exactly why I want to practice combos that are useful versus combos that are flashy, and why I mentioned (in multiple instances) that I prefer combos that have less likelihood of dropping to combos that have maximum damage output. However, being the n00b that I am, it is VERY hard for me...
  16. Money

    Filia Combo Archive

    I count 15 when I do it....11 from the regular hits, and 4 from the airball
  17. Money

    Shmups (pew pew)

    Hmm... surprised nobody's mentioned the Gundemonium series yet. Its on Steam, and I had a blast with Recollection. Haven't had the time to try out GundeadliGne or Hitogata Happa yet. Another shooter which I found entertaining was Everyday Shooter. It's an arena shooter though, so it might not...
  18. Money

    Filia Combo Archive

    I was able to do this in training room against a dummy Parasoul after about 30 minutes of trying (no video though, sorry!). You are correct, it should be a cr.LK after the OTG (a st.LK would whiff). As for the heavy airball, it needs to be done RIGHT after the j.HK, and will connect only if the...
  19. Money

    Filia Combo Archive

    @CailLugon Are you talking about A or B? The video looks like a blend of both... it's ver.B up until the c.HP and then it's A? In any case, it's got the same starter that Broken Loose's OP has with the Japanese corner, so I guess I'm technically working on both at the same time. :) I still have...
  20. Money

    Filia Combo Archive

    The one major problem with the advanced one is that it requires different timing for virtually every single character. This means I'll have an extraordinarily high probability of dropping the combo in a real match, which is what I want least of all. I don't mind if a combo requires a slight...