The first Salty! of September has come and gone, and with it came updates on Beowulf's development!
- Beowulf now has his first attacks! While some are untimed (j.LK, j.MP) and do not currently hit, others (c.LP, s.LP, c.HP) are now capable of dealing damage to Beo's unlucky opponent. c.HP's properties are completely different depending on whether or not Beowulf has his chair, sharing similarities to one of his gameplay inspirations, Captain America. s.LP can be held, which hints at a future yet-to-be-implemented gameplay mechanic that lead designer Mike Z says will be "an important thing".
- An early implementation of a very unique grab; like old-school beat-em-ups, Beowulf's grab will enable him to lift his opponent and move about as they are trapped in his grasp.
- Additional animations for intro, hitstun, blocking, pushblocking, crumple, and a temporary dash.
- A single colored frame, lost in a sea of black and white roughs.
Beowulf also has his intro animation partially complete. If you've been following Lab Zero for long enough you might recognize some of the faces that appear!
Alongside Beowulf news, new information was divulged regarding the long-prophesied Linux port of Skullgirls Encore. While the former volunteer responsible for the port is no longer on the project, another volunteer has stepped up in his place. In addition, four other volunteers have contacted Lab Zero as interested parties for the porting effort, and Mike is endeavoring to supply them all with SVN builds while putting them in contact with each other. More recently, community manager Render has started a thread detailing the current standing of the Linux port.
With Eliza's development all wrapped up and her release due in the near future, you can likely expect more information on Beowulf from here on out. To keep up on patches and recent developments, make sure to follow the Steam beta announcement feed and tune into UGClive every other Friday at 8PM PST (11PM EST).
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