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- Mar 24, 2022
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Hbeam fires a barrage of long projectile hitboxes in front of robo moving straight ahead. For grounded Hbeam, this creates a beam of projectiles filling up an entire horizontal slice of the screen. However, this implementation causes a quirk in air Hbeam. Robo moves vertically during Air Hbeam based on their previous velocity. Hbeam hitboxes spawn and stay at a constant vertical position, thus Air Hbeam while rising from the ground looks something like this:
While falling air Hbeam looks like this:
I wanna know in general how people feel about this quirk. Personally, I find it kinda irritating both to use and to play around. I think it makes Hbeam unituitive to space around when playing against it. When playing with it, it makes it hard to get beams as close to the ground as possible. I can see how some people might enjoy this quirk so I'm curious what people think about it and how much they take this into account when using this move.
While falling air Hbeam looks like this:
I wanna know in general how people feel about this quirk. Personally, I find it kinda irritating both to use and to play around. I think it makes Hbeam unituitive to space around when playing against it. When playing with it, it makes it hard to get beams as close to the ground as possible. I can see how some people might enjoy this quirk so I'm curious what people think about it and how much they take this into account when using this move.