First up: Dayum boy, you're one productive guy. I love the sketchy recent ones - that combat roll looks especially nice and smooth.
Second: critique time!
I had a positively gigantic critique of your Minette stuff being written over the last couple of days but I have since decided to delete all of it since I kept contradicting myself.
Here's a short version while I properly sort out my thoughts again.
You have two or three issues with your general animations that really stand out to me: You only ever have the characters doing one thing at a time, the characters tend to snap into specific positions and you make everything move too fast.
All 3 of these points sort of overlap (which is one of the reasons I scrapped my whole giga-critique) so I'll try and tackle them all at once. In the Minette loop above, Minette has 6 very clear actions and she stops between all of them.
- Reaches back for food.
- Presents food.
- Opens food and is shocked.
- Closes food
- Puts food away
- Return to idle
You could blend some of these actions to make it less clunky, namely 2+3 and 4+5. This would also shorten the time it takes to do all the actions, which would mean you wouldn't have to make it run as fast as you do now. It really looks like a regular animation played on serious fast forward.
- Reaches back for food.
- Presents food and opens it in one motion.
- As it opens the squid immediately bursts out with no pause.
- Slams dish closed and puts it away again in one motion
- Return to idle
I know it sounds almost the same, but the key difference being the steps have overlap instead of just jarring into stops.
The fact that the animation also just reverses when she puts the dish away also detracts from it a bit. If she was really desperate to put the squid away like this she'd put far more effort into closing it than she did to open it, probably hunching over and putting her shoulder into putting the lid down.
To address the snapping between key poses thing, Minette's tail would actually serve as a good way to do this. Since it naturally follows her motions as opposed to reacting at the exact same time it could serve as a nice bridging motion. Check out Hsien-Ko's excellent use of follow through with her bouncy robes and spirit charm.
</nitpicky critique>
If this is the short version just imagine what the long one was like.
Finally - Robo Parasoul looks pretty awesome!