Ok, so here we go.
@Tank, I've done my own version of Pillar so that I could make some points of comparison and provide some feedback. I haven't really provided strong feedback to anyone posting their work, so I figure this is as good a place to start as any.
Edit: I updated the animation with some minor improvements to movement and timing.
When it comes to building animations for Annie's normals and specials, I would focus heavily on the pose-to-pose aspects of her movement. Consider what the action of the move is. Then consider what various movements she needs to go through in order to perform that action. Next, focus on illustrating only the key poses that she must go through in order to move in such a manner. Emphasize the strongest aspects of her movement and poses. In order to convey the action well, we have to really emphasize what's important. Once you have the key aspects of the movement down, you can then focus more heavily on the timing.
@Cas Chronon, I'd like to see you focus on Annie's movement rather than that of her sword. Even if you don't feel comfortable in doing so, you should force yourself to do so. The movement of her sword is only an extension of her own action, so it's important to really focus on what
Annie is doing and not what her
sword is doing. Don't worry about making it look nice, at all. It's more important to block in the movement and establish the timing. You can always clean up the linework later.
Hmmm is there anyone else who has posted anything I should comment on at the moment? Ehhhh whatever, that should be enough for now. I haven't posted much in a while, but you guys seem to be picking up the pace again so maybe I'll help out around here more often.