- Joined
- Sep 3, 2013
- Messages
- 617
- Reaction score
- 1,792
- Points
- 93
- Age
- 27
- Steam
- Nanako Dojima
- PSN
- Karasai
Working on some of Filia's boss sprites, come on by! :D
http://www.livestream.com/karasaisstuff
http://www.livestream.com/karasaisstuff
Oh my gosh, I love these original themes, they contrast to each other so well! I can't wait to see how the rest of the game's music turns out.
Your Brain Drain voice sent shivers down my spine. Amazing job! I really hope your chosen to provide the voice of at least one of the characters you auditioned for.
Had a chance to play it today on a computer that isn't a steaming pile of buffalo excrement, turns out that on my actual PC the demo suffers from a bit of lag despite the game not being particularly demanding (albeit unoptimised), can definitely see what you mean about the fall speed. I'll be sure to change it in the actual version.
Here are two of the WIP that I've shared for the game (you may have heard Annie's Theme on the tumblr).
Annie's Theme
and
Anais's Theme
Well.
Well.
Damn.
The update we've linked is a pretty old version.
That wall jump issue has been fixed, the latest version is here
I believe the Skullgirls Main Theme (The Legend of the Skullheart) and Fish Man's Dance (Little Innsmouth stage music) are 8-bit remixed into the game, but the rest are originals (Annie's Theme and Anais's Theme).
This is correct.
Because that Naginata IV is super badass.
You'll have to wait for the actual version I'm afraid, I rushed the Alpha thing quite a bit so it's missing a lot of things. You'll also be able to use a controller/fight stick/joystick in the actual version and map the controls as you desire to that.
Marie uses dead peeps. Dead gangsters, dead karate dudes, etc. It's a zombie party.
Ya know, a certain Vampire would be interesting, considering the strength of the Skullheart...
A demon barber.